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Pull in changes from r103 #20
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Editor: Added Manifest and ServiceWorker.
Editor: Removed Electron
Clean up webgl_gpgpu_birds example
Editor: Portrait mode.
This deduplicates a lot of code that used to be the same in a lot of postprocessing passes.
The quad can be passed to renderer.render() directly without being a part of a scene.
GLTFLoader(jsm): Fix a remaining THREE ref
Update GLTFExporter to jsm
Examples: Clean up
BufferGeometry: Honor morph targets when computing bounding volumes.
Add TypeScript definitions for example modules
…-jsm Add TypeScript definitions for GLTFExporter
…ne_copy Revert "Line: fix copy and clone methods"
Add TypeScript definitions for MTLLoader
GridHelper: Simplify .clone()
Docs: Clean up
SVGLoader: Add stroke support
…tion-file Removed duplicates import
GLTFExporter: improve error message when exporting unsupported light
Editor: Display Scene Camera on Main Scene
This was referenced Mar 28, 2019
Nice that they added a guide about using I wouldn't be surprised if we are missing some calls to dispose somewhere. I'd like to do a long-running memory profile test to see if / when we are leaking memory. |
Prefer ImageBitmapLoader and dispose of textures after GPU upload
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