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Homework Shiffman Thursday 2

Daniel Shiffman edited this page Jan 9, 2017 · 296 revisions

Guidelines

A big part of learning at ITP is learning from each other. So share your work and in exchange you'll get to see everyone else's!

  1. Do the assignment.
  2. Contribute a question.
  3. Post documentation in the form of a blog post. Ideally something visual, some written thoughts, and code. If you are struggling with your sketch and can't get things to work, you should feel free to put your energy into writing about what didn't work (and vent any frustrations!).

Final Project Documentation

  • Final project presentations are Thursday, December 8th. In class presentations will be approximately 7 minutes each, I will be strict about the time.
  • Please post your final project documentation to a web page (blog post is fine) and link next to your name below. This is due Friday, December 16.
  • It's up to you to figure out how to best document your project, here are some loose guidelines if you aren't sure what to include.
    • Title
    • Brief written description
    • Visual Documentation: sketch running online, images, video, etc.
    • References: links to related projects, code samples, etc.
    • Source code (please cite your sources in the code comments)

Schedule and links

User Testing

The testing will follow a "speed-dating" format. The class will be divided into two groups and we'll do two rounds. For each round half the students will set up on a laptop in the class room and the other half will "view" or "interact with" or "listen to" your project for ~5-7 minutes. We'll rotate so that all "testers" will try each project and provide feedback.

It's up to you to design your "user testing". It can mean something different for each project. For a game, it's pretty obvious what to do. For a physical installation or performance or sound piece, this will be more difficult. The "rule" that we will try to adhere to is no explaining of the project until after the user has viewed/interacted.

If you are not sure how to design your testing, e-mail me or come and see me and we'll discuss.

Group A Presenters: 3:10 - 4:10

Yanlin, Or, Ishaan, Dorothy, Hayley, Eric, Grant & Katie

Group B Presenters: 4:30 - 5:30

Jade, Patrick, Jenny, Roxanne & Yun, Mint, Ji Young

Final Project Proposals

Final projects are a creative idea inspired by the concepts in this class. There is no requirement to use a particular aspect of programming. The idea and your enjoyment and interest in the idea is what counts. Some things to remember.

  1. Keeping things simple and small in scope is a plus. If your project idea is a big one, consider documenting the larger idea but implementing just a small piece of it.
  2. Also think about making a final project for a small audience, even one single person like a family member or friend. . . or yourself. This can be a good way to focus your idea and design process. "Generalizing" the idea can come later (or maybe not at all.)
  3. Final projects can be collaborations with anyone in any class.
  4. Final projects can be one part of a larger project integrated with Physical Computing or another class.

What you need to do now:

  1. Final Project Proposals: a few minutes of slides, sketches...something to ILLUSTRATE what's in your head.
    • Collect inspirations: How did you become interested in this idea? quotes, photographs, products, projects, people, music, political events, social ills.
    • Collect source material: drawings, images, videos, sounds, text
    • Collect code: your own sketches and/or other people's sketches.
    • Collect ideas for title
    • Collect ideas for 1-sentence description?
    • Context? Who's it for? How will people experience it? Is it interactive? Is it practical? Is it for fun? Is it emotional? Is it to provoke something?
    • Collect questions for your classmates.
      • What are you unsure of? Conceptually and technically.
  2. Plan to present your idea in ~2-3 minutes leaving about 5 minutes for discussion. You can present your idea however you like visually, but make sure you also document your thoughts in a blog post linked below.

Final Project Proposals

Presenters 11/10

Presenters 11/17

Week 9

Here's another mini trial run for a final project. Just like last week, all students should complete the assignment but only 1/2 will present in class.

  1. Create a sketch that uses external media (sound or video). Some ideas are:

    • Make something responsive to microphone input.
    • Create a "photobooth" with augmented snapshots from a camera.
    • Create a "painting" system that colors pixels according to camera input or a video.
  2. Create a blog post documenting your work. Also include links to other projects that serve as references, inspiration, or deal with similar ideas as your piece.

  3. READ AND WATCH (optional):

Examples

Questions (example questions)

  • questions
    • In AudioIn, stop() function doesn't work saying it is not defined

Add Link Your Homework

Note that those of you who did not present last week will present this week as indicated below.

Week 8

Start thinking about and doing some mini trial runs for a final project. They can be small sketches that form a tiny component of a larger idea. All students should complete the assignments for this week and next but only 1/2 will present each week.

  1. Create a sketch that uses an external data source. Plan to present in class using the classroom computer or your own laptop if you prefer. Here are some ideas:
  • Track personal data over the course of a few days (exercise, sleep, computer use, eating, etc.). Enter the data manually into a JSON file and visualize the results.
  • Count word frequencies in two different text sources (i.e. two different authors, two different newspapers, two different political speeches) and visualize the results.
  • Use weather data to affect elements in a sketch.
  • Gather data from a google spreadsheet and use in a sketch.
  • Here's a list of other data sources you might investigate and try.
  1. Create a blog post documenting your work and process. Include links to other projects that serve as references and inspiration for your work.

  2. READ AND WATCH (whatever is helpful to you):

Examples

Questions (example questions)

  • Math.floor(Math.random() * arrays.length - 1); This is a good method at being random? On stackoverflow site, it mentioned that it’s much less likely to pick the first and last elements and they don’t have equal chance on being picked. Can you please explain?

Add Link Your Homework

Note that half of you will present this week, the other half next. You should complete both assignments, however, and of course you can present both weeks if you have a question or something you really want to get feedback on. Feel free to switch with each other or e-mail me if you would like to switch.

Week 7

Questions (example questions)

  • Hayley -- p5 web editor warned 'infinite loop', I am really not sure where it is, and how can I solve this problem?

Add data set that interests you here

Add Homework Here

Week 5

Read / Watch

  • Videos 6.1-6.11 cover more about objects, arrays, and the constructor function.
  • Getting Started with p5.js chapters 10-11 also cover the same material.
  • Next week we'll be covering the p5.js DOM library. If you want to get a head start take a look at

Do

  1. In your blog post this week, please include some thoughts on the synthesis workshop, what you liked or didn't like about it, and any documentation of what you made.
  2. Design a sketch in an object-oriented fashion. Follow these steps and see how far you get (even just doing the first couple steps is ok!)
    1. Write a constructor function with just variables and generate one single object.
    2. Put one or more functions in the constructor function and call them on the object.
    3. Try making two objects without an array. Can you make them different?
    4. Duplicate the object using an array and make as many as you like!

In the end the goal is to have code in draw() that only makes calls to objects. Something like:

function draw() {
  background(0);

  // A single object
  apple.chop();
  // Another object
  orange.peel();

  // Calling a function on all of the objects in an array
  for (var i = 0; i < grapes.length; i++) {
    grapes[i].pluck();
  }
}

Example Code and Quiz

Questions (example questions)

  • your question here

Homework Links

Week 4

  1. The idea this week is to explore re-organizing your code. It is 100% legitimate to turn in a version of a previous assignment where nothing changes for the end user, but the code has been restructured. You may, however, choose to try a new experiment from scratch. Aim to keep setup() and draw() as clean as possible, and do everything (all calculations, drawing, etc.) in functions that you create yourself. Possibilities (choose one or more):

    • Break code out of setup() and draw() into functions.
    • Use a function to draw a complex design (like this) multiple times with different arguments.
    • Write a function to that returns the result of a mathematical operation that you need to do several times in your code.
    • Reorganize "groups of variables" into objects.
    • If you are feeling ambitious, try embedding a function into an object.
  2. An optional quiz to test your knowledge if you like.

  3. READ / WATCH (Nothing required, read or watch what you find most helpful)

    • Videos 5.1-5.4 cover functions. If you want to get started on what we'll discuss next week, you can also watch 6.1-6.11. Last year, I emphasized "JavaScript object literals" over the "JavaScript Constructor function" for making objects. I think this was a mistake. I'll discuss the distinction in class next week and might re-record these videos eventually, but keep that in mind as you watch. 6.4: The Constructor Function might be the most useful.
    • Getting Started with p5.js chapters 9-10 (see e-mail re: PDF)
  4. Examples

Questions (example questions)

  • your question
  • If I want to make a lot of something, what are the benefits of making an object that contains a function v. a function that constructs objects?
  • Is there a way to add .js file into the sketch.js file that I’m working on without having to download the file to my laptop then upload.

Homework Links

Week 3

Assignment

  1. In general this week, you should work with rule-based animation, motion, and interaction. You can use the ideas below or invent your own assignment. Start by working in pairs as specified below. Can you divide an idea into two parts and combine those parts? Can you swap sketches and riff of of your partner's work? You can post together or break off and complete the assignment individually.
    • Try making a rollover, button, or slider from scratch. Compare your code to the examples below. Later we'll look at how this compare to interface elements we'll get for free from the browser.
    • Create an algorithmic design with simple parameters. (One example is 10PRINT, see: 10PRINT example.
    • Tie the above two together and have an interface element control the visual design or behavior of other elements in your sketch.
  2. Try this quiz if you want to test your knowledge.

READ / WATCH

Examples

Questions (example questions)

  • your question here

Homework Links

Week 2

  1. REVIEW - If you haven't already...
  • Variables videos 2.1-2.3 and 1st half of Chapter 4 of Getting Started with p5 (up to Example 4-5).
  • map() and random() videos 2.4 - 2.5
  1. DO:
  • Create a sketch that includes (all of these):
    • One element controlled by the mouse.
    • One element that changes over time, independently of the mouse.
    • One element that is different every time you run the sketch.
    • (You can choose to build off of your week 1 design, but I might suggest starting over and working with one or two simple shapes in order to emphasize practicing with variables. See if you can eliminate all (or as much as you can) hard-coded numbers from the sketch.)
  • Here is an optional "take-home" quiz to test your knowledge.
  1. READ AND WATCH:
  • Videos
  • Getting Started with p5:
    • Read Chapters 5 (Response) and 8 (Motion).
    • Read the 2nd half of Chapter 4 on Loops (starting from Example 4-5 thru 4-13).
    • If you're interested, read Chapter 6 on Translate, Rotate and Scale.
  1. EXAMPLE CODE:

Questions (example questions)

  • It seems that we couldn’t use both of the angleMode in one project.
  • How to make text fixed at the center of the canvas?
  • How to make a shape with stroke totally disappeared?
  • How can I change triangle and reangle's color when I refresh?
  • How many times can you call the Setup function/Draw function/Event Functions in your sketch?
  • How do you fit a random pattern inside a shape?

Homework Links

Questions | Examples

  • Or Fleisher - While working with P5.sound.js I wasn't able to run it on a local server due to Navigator.getUserMedia() requiring an https server on Chrome. Is there anyway I can fix this issue?
  • Katie Takacs - Can we talk about arcs? I think I get what each value is doing - but if we're being honest, it's a 50/50 chance that the value I change actually changes the thing I thought it would in the way I thought it would.
  • Dorothy Lam; ZiHong - How does P5.js as a library work with websites, or how do websites interpret the library? I remember from last class that P5 animations won't run if the site wasn't loaded with the library? Can you explain more how a library, a browser and javascript work together?
  • Kenzo - Is it possible to have the background change without having it "erase" the painting?

Add Your Homework