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A Dyson Sphere Program mod that makes EM Rail Ejectors smarter

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SmartEjectors

A Dyson Sphere Program mod that makes EM Rail Ejectors smarter.

Features

  • Independently configurable features
  • Ejectors select Orbit 1 by default
  • Ejectors stop firing when local dyson sphere is filled
  • Ejectors stop firing when local dyson swarm exceeds a certain size, proportional to the number of available nodes

Changelog

v1.3.3

  • Fixed performance issue with ejector logic, see issue #1 for more details

v1.3.2

  • Fixed visual bug of ejectors stuck in firing state
  • Redo ejector disabling logic with transpilers

v1.3.1

  • Fixed bug where nodes that are not constructed count towards available nodes

v1.3.0

  • Added feature where EM Rail Ejectors stop firing depending on swarm size
  • Added features section in README

v1.2.1

  • Readme file changes not committed in v1.2.0

v1.2.0

  • Added feature where placed EM Rail Ejectors select Orbit 1 by default (can be disabled in config, follows host settings in multiplayer)

v1.1.3

  • Added zhCN language support

v1.1.2

  • Disabled EM Rail Ejectors now show "Disabled - Filled Sphere" instead of "Idle"

v1.1.1

  • Fixed missing required dependency in thunderstore

v1.1.0

v1.0.2 - v1.0.4

  • Code formatting, no functional change

v1.0.1

  • Added process filter for game executable
  • Fixed bug where disabled ejectors draw full charging power

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A Dyson Sphere Program mod that makes EM Rail Ejectors smarter

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