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removed findRandomItem from sowing as there are no random items attri…
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…buted to it to find, leading to a bug in how the Nomizo glyph works and the script was doing nothing anyways with no items listed to find. It is likely it has none due to how it would be double dipping as harvesting what you sow does have them
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brightrim committed Jan 15, 2025
1 parent b07dd66 commit b9981c4
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2 changes: 0 additions & 2 deletions craft/gathering/sowing.lua
Original file line number Diff line number Diff line change
Expand Up @@ -121,8 +121,6 @@ function M.StartGathering(User, SourceItem, ltstate)

-- since we're here, we're working

sowing:FindRandomItem(User, nil)

User:learn( sowing.LeadSkill, sowing.SavedWorkTime[User.id], sowing.LearnLimit);
-- you always get at least one
local amount = 1;
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