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Gormirn edited this page Oct 29, 2021 · 8 revisions

Day Editor Loader

This is the loader mod for edits created in the DayZ Editor!

Steam Link to Mod Dayz Editor Loader

Instructions:

  1. Load the mod on your server, this will generated a folder called "EditorFiles" in your Servers Mpmissions directory
  2. Drag your .dze files into this folder (you can find these in your Documents/Dayz/Editor folder of your client when saving files)
  3. Run server!

Spawning Loot:

Open your init.c with notepad ++ go down the page to right below //INIT ECONOMY section. editor loader initc

Now that you have added that and saved the file, restart your server.

Go to (storage_1) inside the same mission folder, then (export) copy the mapgrouppos.xml it generates there. Replace the mapgrouppos.xml in your mission folder. Then comment out //EditorLoaderModule.ExportLootData = true; to disable the export function inside the init.c.

Save the file then restart your server. Loot will start spawning in any buildings you added, and any deleted buildings will start to be cleaned up by the CE.

Important Note: Object deletion is a VOLATILE FEATURE - map changes, object changes, and game changes CAN break this tool. Prepare to keep your builds up to date with the latest version of DayZ.

We are grateful to hear any feedback and suggestions from anyone, the best place to give it to us would be our Discord, please also join if you have any questions too!

If you need more information on the Editor itself - Dayz Editor Wiki can be found here.

(c) DayZ Editor Loader 2021

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