Skip to content
This repository has been archived by the owner on Jan 4, 2022. It is now read-only.

Feature/dynamic text #69

Merged
merged 26 commits into from
Dec 29, 2020
Merged

Feature/dynamic text #69

merged 26 commits into from
Dec 29, 2020

Conversation

psuong
Copy link
Member

@psuong psuong commented Dec 29, 2020

Changes

  • Massive project structure renaming (follows the same conventions I use to build my own games and libraries now that I've solidified it
  • Adds dynamic text regeneration
  • Adds naive implementation of a min heap
  • Adds a finite float to character array representation
  • Adds a PerThreadContainer with utility interfaces to declare structs as equivalent to managed elements
    • Adds IStruct interface for above feature

…where copying the buffer over is not consistent.
…between the static span and the original size.
…hing and comparing the previous known hash with the current hash.
…ect for debugging purposess, fixes the DefaultImage shader to not use a 'floatArray' instanced buffer.
@psuong psuong self-assigned this Dec 29, 2020
@psuong psuong merged commit 06a6103 into develop Dec 29, 2020
@psuong psuong deleted the feature/dynamic-text branch December 29, 2020 19:30
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant