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--[[ | ||
Generated with github.com/astrochili/defold-annotations | ||
Defold 1.8.0 | ||
Box2D b2Body documentation | ||
Functions for interacting with Box2D bodies. | ||
--]] | ||
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---@diagnostic disable: lowercase-global | ||
---@diagnostic disable: missing-return | ||
---@diagnostic disable: duplicate-doc-param | ||
---@diagnostic disable: duplicate-set-field | ||
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---@class defold_api.b2d.body | ||
b2d.body = {} | ||
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---Dynamic body | ||
b2d.body.B2_DYNAMIC_BODY = nil | ||
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---Kinematic body | ||
b2d.body.B2_KINEMATIC_BODY = nil | ||
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---Static (immovable) body | ||
b2d.body.B2_STATIC_BODY = nil | ||
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---Apply an angular impulse. | ||
---@param body b2Body body | ||
---@param impulse number impulse the angular impulse in units of kgmm/s | ||
function b2d.body.apply_angular_impulse(body, impulse) end | ||
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---Apply a force at a world point. If the force is not | ||
---applied at the center of mass, it will generate a torque and | ||
---affect the angular velocity. This wakes up the body. | ||
---@param body b2Body body | ||
---@param force vector3 the world force vector, usually in Newtons (N). | ||
---@param point vector3 the world position of the point of application. | ||
function b2d.body.apply_force(body, force, point) end | ||
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---Apply a force to the center of mass. This wakes up the body. | ||
---@param body b2Body body | ||
---@param force vector3 the world force vector, usually in Newtons (N). | ||
function b2d.body.apply_force_to_center(body, force) end | ||
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---Apply an impulse at a point. This immediately modifies the velocity. | ||
---It also modifies the angular velocity if the point of application | ||
---is not at the center of mass. This wakes up the body. | ||
---@param body b2Body body | ||
---@param impulse vector3 the world impulse vector, usually in N-seconds or kg-m/s. | ||
---@param point vector3 the world position of the point of application. | ||
function b2d.body.apply_linear_impulse(body, impulse, point) end | ||
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---Apply a torque. This affects the angular velocity | ||
---without affecting the linear velocity of the center of mass. | ||
---This wakes up the body. | ||
---@param body b2Body body | ||
---@param torque number torque about the z-axis (out of the screen), usually in N-m. | ||
function b2d.body.apply_torque(body, torque) end | ||
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---Print the body representation to the log output | ||
---@param body b2Body body | ||
function b2d.body.dump(body) end | ||
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---Get the angular damping of the body. | ||
---@param body b2Body body | ||
---@return number damping the damping | ||
function b2d.body.get_angular_damping(body) end | ||
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---Get the angular velocity. | ||
---@param body b2Body body | ||
---@return number velocity the angular velocity in radians/second. | ||
function b2d.body.get_angular_velocity(body) end | ||
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---Set the angular velocity. | ||
---@param body b2Body body | ||
---@param omega number the new angular velocity in radians/second. | ||
function b2d.body.get_angular_velocity(body, omega) end | ||
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---Get the gravity scale of the body. | ||
---@param body b2Body body | ||
---@return number scale the scale | ||
function b2d.body.get_gravity_scale(body) end | ||
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---Get the rotational inertia of the body about the local origin. | ||
---@param body b2Body body | ||
---@return number inertia the rotational inertia, usually in kg-m^2. | ||
function b2d.body.get_inertia(body) end | ||
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---Get the linear damping of the body. | ||
---@param body b2Body body | ||
---@return number damping the damping | ||
function b2d.body.get_linear_damping(body) end | ||
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---Get the linear velocity of the center of mass. | ||
---@param body b2Body body | ||
---@return vector3 velocity the linear velocity of the center of mass. | ||
function b2d.body.get_linear_velocity(body) end | ||
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---Get the world velocity of a local point. | ||
---@param body b2Body body | ||
---@param world_point vector3 a point in local coordinates. | ||
---@return vector3 velocity the world velocity of a point. | ||
function b2d.body.get_linear_velocity_from_world_point(body, world_point) end | ||
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---Get the world linear velocity of a world point attached to this body. | ||
---@param body b2Body body | ||
---@param world_point vector3 a point in world coordinates. | ||
---@return vector3 velocity the world velocity of a point. | ||
function b2d.body.get_linear_velocity_from_world_point(body, world_point) end | ||
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---Get the local position of the center of mass. | ||
---@param body b2Body body | ||
---@return vector3 center Get the local position of the center of mass. | ||
function b2d.body.get_local_center(body) end | ||
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---Gets a local point relative to the body's origin given a world point. | ||
---@param body b2Body body | ||
---@param world_point vector3 a point in world coordinates. | ||
---@return vector3 vector the corresponding local point relative to the body's origin. | ||
function b2d.body.get_local_point(body, world_point) end | ||
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---Gets a local vector given a world vector. | ||
---@param body b2Body body | ||
---@param world_vector vector3 a vector in world coordinates. | ||
---@return vector3 vector the corresponding local vector. | ||
function b2d.body.get_local_vector(body, world_vector) end | ||
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---Get the total mass of the body. | ||
---@param body b2Body body | ||
---@return number mass the mass, usually in kilograms (kg). | ||
function b2d.body.get_mass(body) end | ||
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---Get the next body in the world's body list. | ||
---@param body b2Body body | ||
---@return b2Body body the next body | ||
function b2d.body.get_next(body) end | ||
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---Get the world body origin position. | ||
---@param body b2Body body | ||
---@return vector3 position the world position of the body's origin. | ||
function b2d.body.get_position(body) end | ||
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---Get the type of this body. | ||
---@param body b2Body body | ||
---@return b2BodyType type the body type | ||
function b2d.body.get_type(body) end | ||
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---Get the parent world of this body. | ||
---@param body b2Body body | ||
---@return b2World world | ||
function b2d.body.get_world(body) end | ||
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---Get the angle in radians. | ||
---@param body b2Body body | ||
---@return number angle the current world rotation angle in radians. | ||
function b2d.body.get_world_center(body) end | ||
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---Get the world position of the center of mass. | ||
---@param body b2Body body | ||
---@return vector3 center Get the world position of the center of mass. | ||
function b2d.body.get_world_center(body) end | ||
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---Get the world coordinates of a point given the local coordinates. | ||
---@param body b2Body body | ||
---@param local_vector vector3 localPoint a point on the body measured relative the the body's origin. | ||
---@return vector3 vector the same point expressed in world coordinates. | ||
function b2d.body.get_world_point(body, local_vector) end | ||
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---Get the world coordinates of a vector given the local coordinates. | ||
---@param body b2Body body | ||
---@param local_vector vector3 a vector fixed in the body. | ||
---@return vector3 vector the same vector expressed in world coordinates. | ||
function b2d.body.get_world_vector(body, local_vector) end | ||
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---Get the active state of the body. | ||
---@param body b2Body body | ||
---@return bool enabled is the body active | ||
function b2d.body.is_active(body) end | ||
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---Get the sleeping state of this body. | ||
---@param body b2Body body | ||
---@return bool enabled true if the body is awake, false if it's sleeping. | ||
function b2d.body.is_awake(body) end | ||
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---Is this body in bullet mode | ||
---@param body b2Body body | ||
---@return bool enabled true if the body is in bullet mode | ||
function b2d.body.is_bullet(body) end | ||
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---Does this body have fixed rotation? | ||
---@param body b2Body body | ||
---@return bool enabled is the rotation fixed | ||
function b2d.body.is_fixed_rotation(body) end | ||
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---Is this body allowed to sleep | ||
---@param body b2Body body | ||
---@return bool enabled true if the body is allowed to sleep | ||
function b2d.body.is_sleeping_allowed(body) end | ||
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---This resets the mass properties to the sum of the mass properties of the fixtures. | ||
---This normally does not need to be called unless you called SetMassData to override | ||
---@param body b2Body body | ||
function b2d.body.reset_mass_data(body) end | ||
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---Set the active state of the body. An inactive body is not | ||
---simulated and cannot be collided with or woken up. | ||
---If you pass a flag of true, all fixtures will be added to the | ||
---broad-phase. | ||
---If you pass a flag of false, all fixtures will be removed from | ||
---the broad-phase and all contacts will be destroyed. | ||
---Fixtures and joints are otherwise unaffected. You may continue | ||
---to create/destroy fixtures and joints on inactive bodies. | ||
---Fixtures on an inactive body are implicitly inactive and will | ||
---not participate in collisions, ray-casts, or queries. | ||
---Joints connected to an inactive body are implicitly inactive. | ||
---An inactive body is still owned by a b2World object and remains | ||
---in the body list. | ||
---@param body b2Body body | ||
---@param enable bool true if the body should be active | ||
function b2d.body.set_active(body, enable) end | ||
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---Set the angular damping of the body. | ||
---@param body b2Body body | ||
---@param damping number the damping | ||
function b2d.body.set_angular_damping(body, damping) end | ||
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---Set the sleep state of the body. A sleeping body has very low CPU cost. | ||
---@param body b2Body body | ||
---@param enable bool flag set to false to put body to sleep, true to wake it. | ||
function b2d.body.set_awake(body, enable) end | ||
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---Should this body be treated like a bullet for continuous collision detection? | ||
---@param body b2Body body | ||
---@param enable bool if true, the body will be in bullet mode | ||
function b2d.body.set_bullet(body, enable) end | ||
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---Set this body to have fixed rotation. This causes the mass to be reset. | ||
---@param body b2Body body | ||
---@param enable bool true if the rotation should be fixed | ||
function b2d.body.set_fixed_rotation(body, enable) end | ||
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---Set the gravity scale of the body. | ||
---@param body b2Body body | ||
---@param scale number the scale | ||
function b2d.body.set_gravity_scale(body, scale) end | ||
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---Set the linear damping of the body. | ||
---@param body b2Body body | ||
---@param damping number the damping | ||
function b2d.body.set_linear_damping(body, damping) end | ||
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---Set the linear velocity of the center of mass. | ||
---@param body b2Body body | ||
---@param velocity vector3 the new linear velocity of the center of mass. | ||
function b2d.body.set_linear_velocity(body, velocity) end | ||
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---You can disable sleeping on this body. If you disable sleeping, the body will be woken. | ||
---@param body b2Body body | ||
---@param enable bool if false, the body will never sleep, and consume more CPU | ||
function b2d.body.set_sleeping_allowed(body, enable) end | ||
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---Set the position of the body's origin and rotation. | ||
---This breaks any contacts and wakes the other bodies. | ||
---Manipulating a body's transform may cause non-physical behavior. | ||
---@param body b2Body body | ||
---@param position vector3 the world position of the body's local origin. | ||
---@param angle number the world position of the body's local origin. | ||
function b2d.body.set_transform(body, position, angle) end | ||
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---Set the type of this body. This may alter the mass and velocity. | ||
---@param body b2Body body | ||
---@param type b2BodyType the body type | ||
function b2d.body.set_type(body, type) end | ||
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return b2d.body |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,27 @@ | ||
--[[ | ||
Generated with github.com/astrochili/defold-annotations | ||
Defold 1.8.0 | ||
Box2D documentation | ||
Functions for interacting with Box2D. | ||
--]] | ||
|
||
---@diagnostic disable: lowercase-global | ||
---@diagnostic disable: missing-return | ||
---@diagnostic disable: duplicate-doc-param | ||
---@diagnostic disable: duplicate-set-field | ||
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---@class defold_api.b2d | ||
b2d = {} | ||
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---Get the Box2D body from a collision object | ||
---@param url string|hash|url the url to the game object collision component | ||
---@return b2Body body the body if successful. Otherwise nil. | ||
function b2d.get_body(url) end | ||
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---Get the Box2D world from the current collection | ||
---@return b2World world the world if successful. Otherwise nil. | ||
function b2d.get_world() end | ||
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return b2d |
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