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Merge pull request #130 from Insality/develop
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Release 0.6.0
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Insality authored Apr 5, 2021
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23 changes: 23 additions & 0 deletions .github/workflows/ci-workflow.yml
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name: Run tests

on: [push]

jobs:
build_and_run:
name: Build and run tests
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
with:
lfs: true
- uses: actions/setup-java@v1
with:
java-version: '13'

- name: Build && Run
run: |
deployer_url="https://raw.githubusercontent.com/Insality/defold-deployer/1/deployer.sh"
curl -s ${deployer_url} | bash -s lbd --headless --settings ./unit_test.txt
- name: Upload test report
run: bash <(curl -s https://codecov.io/bash)
110 changes: 58 additions & 52 deletions README.md
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@@ -1,6 +1,8 @@
[![](media/druid_logo.png)](https://insality.github.io/druid/)

[![GitHub release (latest by date)](https://img.shields.io/github/v/release/insality/druid)](https://github.com/Insality/druid/releases)
[![GitHub Workflow Status](https://img.shields.io/github/workflow/status/insality/druid/Run%20tests)](https://github.com/Insality/druid/actions)
[![codecov](https://codecov.io/gh/Insality/druid/branch/master/graph/badge.svg)](https://codecov.io/gh/Insality/druid)

**Druid** - powerful Defold component UI library. Use basic and extended **Druid** components or make your own game-specific components to make amazing GUI in your games.

Expand All @@ -13,11 +15,11 @@ You can use the **Druid** extension in your own project by adding this project a

> [https://github.com/Insality/druid/archive/master.zip](https://github.com/Insality/druid/archive/master.zip)
Or point to the ZIP file of a [specific release](https://github.com/Insality/druid/releases).
Or point to the ZIP file of a [specific release](https://github.com/Insality/druid/releases).

### Input bindings

For **Druid** to work requires next input bindings:
**Druid** requires the following input bindings:

- Mouse trigger - `Button 1` -> `touch` _For basic input components_
- Key trigger - `Backspace` -> `key_backspace` _For back_handler component, input component_
Expand All @@ -34,7 +36,7 @@ For **Druid** to work requires next input bindings:

By default, **Druid** will auto-capture input focus, if any input component will be created. So you don't need to call `msg.post(".", "acquire_input_focus")`

If you not need this behaviour, you can disable it by settings `druid.no_auto_input` field in _game.project_:
If you don't need this behaviour, you can disable it by settings `druid.no_auto_input` field in _game.project_:
```
[druid]
no_auto_input = 1
Expand Down Expand Up @@ -69,58 +71,58 @@ druid.on_window_callback(event)

## Components

**Druid** provides next *basic* components:
**Druid** provides the following *basic* components:

- **[Button](master/docs_md/01-components.md#button)** - Basic Druid button input component. Handles all types of interaction (tap, long-tap, hold-tap, double-tap, simple key triggers, etc)
- **[Button](docs_md/01-components.md#button)** - Basic Druid button input component. Handles all types of interactions (tap, long-tap, hold-tap, double-tap, simple key triggers, etc)

- **[Text](master/docs_md/01-components.md#text)** - Basic Druid text component. Wrap on gui text node, handle text size adjusting.
- **[Text](docs_md/01-components.md#text)** - Basic Druid text component. Wrap on gui text node, handle text size adjusting.

- **[Scroll](master/docs_md/01-components.md#scroll)** - Basic Druid scroll component
- **[Scroll](docs_md/01-components.md#scroll)** - Basic Druid scroll component

- **[Blocker](master/docs_md/01-components.md#blocker)** - Block input in node zone component
- **[Blocker](docs_md/01-components.md#blocker)** - Block input in node zone component

- **[Back Handler](master/docs_md/01-components.md#back-handler)** - Handle back button (Android back button, backspace key)
- **[Back Handler](docs_md/01-components.md#back-handler)** - Handle back button (Android back button, backspace key)

- **[Static Grid](master/docs_md/01-components.md#static-grid)** - Component for manage node positions with equal sizes
- **[Static Grid](docs_md/01-components.md#static-grid)** - Component to manage node positions with equal sizes

- **[Hover](master/docs_md/01-components.md#hover)** - System Druid component, handle hover node state
- **[Hover](docs_md/01-components.md#hover)** - System Druid component, handle hover node state

- **[Swipe](master/docs_md/01-components.md#swipe)** - System Druid component, handle swipe gestures on node
- **[Swipe](docs_md/01-components.md#swipe)** - System Druid component, handle swipe gestures on node

- **[Drag](master/docs_md/01-components.md#drag)** - System Druid component, handle drag input on node
- **[Drag](docs_md/01-components.md#drag)** - System Druid component, handle drag input on node

**Druid** also provides next *extended* components:
**Druid** also provides the following *extended* components:

***Note**: In future, to use extended components, you should register them first. It's required for make **Druid** modular - to exclude unused components from build*
***Note**: In the future, to use extended components, you should register them first. This is required to make **Druid** modular - to exclude unused components from builds*

- **[Checkbox](master/docs_md/01-components.md#checkbox)** - Checkbox component
- **[Checkbox](docs_md/01-components.md#checkbox)** - Checkbox component

- **[Checkbox group](master/docs_md/01-components.md#checkbox-group)** - Several checkboxes in one group
- **[Checkbox group](docs_md/01-components.md#checkbox-group)** - Several checkboxes in one group

- **[Dynamic Grid](master/docs_md/01-components.md#dynamic-grid)** - Component for manage node positions with different sizes. Only in one row or column
- **[Dynamic Grid](docs_md/01-components.md#dynamic-grid)** - Component to manage node positions with different sizes. Only in one row or column

- **[Input](master/docs_md/01-components.md#input)** - User text input component
- **[Input](docs_md/01-components.md#input)** - User text input component

- **[Lang text](master/docs_md/01-components.md#lang-text)** - Wrap on Text component to handle localization
- **[Lang text](docs_md/01-components.md#lang-text)** - Wrap on Text component to handle localization

- **[Progress](master/docs_md/01-components.md#progress)** - Progress bar component
- **[Progress](docs_md/01-components.md#progress)** - Progress bar component

- **[Radio group](master/docs_md/01-components.md#radio-group)** - Several checkboxes in one group with single choice
- **[Radio group](docs_md/01-components.md#radio-group)** - Several checkboxes in one group with a single choice

- **[Slider](master/docs_md/01-components.md#slider)** - Slider component
- **[Slider](docs_md/01-components.md#slider)** - Slider component

- **[Timer](master/docs_md/01-components.md#timer)** - Handle timer work on gui text node
- **[Timer](docs_md/01-components.md#timer)** - Handle timer work on gui text node

Full info see on _[components.md](master/docs_md/01-components.md)_
For a complete overview, see: _[components.md](docs_md/01-components.md)_.


## Basic usage

For using **Druid**, first you should create Druid instance to spawn components. Pass to new Druid instance main engine functions: *update*, *on_message* and *on_input*
To use **Druid**, first you should create a Druid instance to spawn components and add Druids main engine functions: *update*, *final*, *on_message* and *on_input*.

All **Druid** components as arguments can apply node name string, you can don't do `gui.get_node()` before
All **Druid** components take node name string as arguments, don't do `gui.get_node()` before.

All **Druid** and component methods calling with `:` like `self.druid:new_button()`
All **Druid** and component methods are called with `:` like `self.druid:new_button()`.

```lua
local druid = require("druid.druid")
Expand All @@ -138,28 +140,34 @@ function final(self)
self.druid:final()
end

function on_message(self, message_id, message, sender)
self.druid:on_message(message_id, message, sender)
end


function on_input(self, action_id, action)
return self.druid:on_input(action_id, action)
end

```

Learn **Druid** instance [functions here](https://insality.github.io/druid/modules/druid_instance.html))
For all **Druid** instance functions, [see here](https://insality.github.io/druid/modules/druid_instance.html).

## Druid Events

Any **Druid** components as callbacks uses [Druid Events](https://insality.github.io/druid/modules/druid_event.html). In component API ([button example](https://insality.github.io/druid/modules/druid.button.html#Events)) pointed list of component events. You can manually subscribe on this events by next API:
Any **Druid** components as callbacks use [Druid Events](https://insality.github.io/druid/modules/druid_event.html). In component API ([button example](https://insality.github.io/druid/modules/druid.button.html#Events)) pointed list of component events. You can manually subscribe to those events with the following API:

- **event:subscribe**(callback)

- **event:unsubscribe**(callback)

- **event:clear**()

You can subscribe several callbacks on single event.
You can subscribe several callbacks to a single event.

## Druid Lifecycle

Here is full Druid lifecycle setup in your ***.gui_script** file:
Here is full Druid lifecycle setup for your ***.gui_script** file:
```lua
local druid = require("druid.druid")

Expand All @@ -184,22 +192,22 @@ function on_message(self, message_id, message, sender)
end
```

- *final* **required** function for correct Druid lifecycle
- *on_input* used for almost all Druid components
- *update* used for progress bar, scroll and timer base components
- *on_message* used for specific Druid events, like language change or layout change
- *final* is a **required** function for a correct Druid lifecycle
- *on_input* is used in almost all Druid components
- *update* in used in progress bar, scroll and timer base components
- *on_message* is used for specific Druid events, like language change or layout change

Recommended is fully integrate all **Druid** lifecycles functions
It is recommended to fully integrate all **Druid** lifecycles functions.


## Details

- Druid input goes as stack. Last created button will checked first. So create your GUI from back
- Don't forget about `return` in `on_input`: `return self.druid:on_input()`. It need, if you have more than 1 acquire inputs (several Druid, other input system, etc)
- Druid by default do _acquire_input_focus_. So you don't need do it manually. Buy only if you have components, which requires _on_input_
- If you want to delete node with declared Druid component, don't forget to remove them via `druid:remove(component)`
- Don't forget about `return` in `on_input`: `return self.druid:on_input()`. It is needed if you have more than 1 acquire inputs (several Druid, other input system, etc)
- By default, Druid will automatically _acquire_input_focus_. So you don't need do it manually. But only if you have components which require _on_input_
- If you want to delete a node which has a Druid component, don't forget to remove it via `druid:remove(component)`

See full [See FAQ here](master/docs_md/FAQ.md)
[See full FAQ here](docs_md/FAQ.md)


## Examples
Expand All @@ -213,14 +221,14 @@ Try the [HTML5 version](https://insality.github.io/druid/druid/) of the example

## Documentation

To learn **Druid** better, read next documentation:
- [Druid components](master/docs_md/01-components.md)
- [Create custom components](master/docs_md/02-creating_custom_components.md)
- [See FAQ article](master/docs_md/FAQ.md)
- [Druid styles](master/docs_md/03-styles.md)
- [Druid asset store](master/docs_md/04-druid_assets.md)
To better understand **Druid**, read the following documentation:
- [Druid components](docs_md/01-components.md)
- [Create custom components](docs_md/02-creating_custom_components.md)
- [See FAQ article](docs_md/FAQ.md)
- [Druid styles](docs_md/03-styles.md)
- [Druid asset store](docs_md/04-druid_assets.md)

Full **Druid** documentation you can find here:
You can fund the full **Druid** documentation here:
https://insality.github.io/druid/


Expand All @@ -231,13 +239,11 @@ _You published your game and you using Druid? Note me!_

## License

- Developed and supporting by [Insality](https://github.com/Insality)
- Developed and supported by [Insality](https://github.com/Insality)
- Original idea by [AGulev](https://github.com/AGulev)
- Assets from [Kenney](http://www.kenney.nl/)

**MIT** License


## Issues and suggestions

If you have any issues, questions or suggestions please [create an issue](https://github.com/Insality/druid/issues) or contact me: [[email protected]](mailto:[email protected])
If you have any issues, questions or suggestions please [create an issue](https://github.com/Insality/druid/issues) or contact me: [[email protected]](mailto:[email protected])
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