-
Notifications
You must be signed in to change notification settings - Fork 4.8k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
How to smooth exported ply #4718
Comments
The links below may provide useful advice about smoothing out a point cloud. When exporting a ply, also take care to set the depth units correctly. Some users have reported that they get better results from exporting the ply from the RealSense Viewer program instead of a script such as export_to_ply. |
Thanks for fast reply. I digged a lot about it already and i did a lot of things to improve quality of scan. For example: change distance, take care of light conditions, changing power of emitter, etc.. Of course i can get a little bit better result than this what i show but still is looks like "minecraft blocks" (its just for compare) I was wondering if someone could help me with adding somehow algorithms called "Mesh Smoothing" or "Mesh denoiser" before exporting it to ply. Here example (paper) of algoritmes what i'm trying to reach: Here the demo of upper example: Other example (paper): |
Please tell us more about the setting you chose. This looks worse that it should be. |
Thanks for sharing this camera settings. This improves my scan expectations (helps me a lot), but still i'm dreaming about some kind of mesh denoiser working just like in example: Because it actually looks like points are merged like layers (maybe some kind of improving exporter?) actual resultexpectation resultMartyG-RealSense
Can someone share the code for this trick, couse i would like to compare and can't find this. I have only |
There is a C++ code example here for export_to_ply: If you want to programmatically apply processing to a point cloud mesh, it may be better to do it with the Point Cloud Library (PCL), which the RealSense SDK has support for via a wrapper. https://github.com/IntelRealSense/librealsense/tree/master/wrappers/pcl I recommend googling for 'pcl mesh smoothing' and 'pcl mesh denoising' for leads on how to do this. |
Can we close this ticket for now unless there are further questions? |
Once I compute the normals to ply file exported, I am also getting result equivalent to the actual |
Question
After exporting point cloud the surface looks like pixels sharp edges. Does anyone have idea how make (programmatically) to surface smooth (with some kind of examples would be great) of course i mean not implementing smooth shader but geometries change.
I was trying to do some approaches with post-processing filters but it looks like it is the part of exporting thing (or maybe i'm wrong).
actual result
expectation result
The text was updated successfully, but these errors were encountered: