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[docs] 完成文档,音频开发
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2 changes: 1 addition & 1 deletion Docs/04-UnrealEngine/6.开放世界制作.md
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Expand Up @@ -469,7 +469,7 @@ Properties=(Path="/Script/Engine.SceneComponent:RelativeRotation",bIsPublic=Fals

![image-20231211100646090](Resources/image-20231211100646090.png)

其中 `bIsPublic` 决定了该属性被保存的值是否可以被手动修改,而不仅仅是根据流送自动序列化,其中操作的接口主要位于**ULevelStreamingPersistenceManager** 中:
其中 `bIsPublic` 决定了该属性被保存的值是否可以被手动修改,而不仅仅是根据流送自动序列化,其中操作的接口主要位于 **ULevelStreamingPersistenceManager** 中:

``` c++
class ULevelStreamingPersistenceManager : public UWorldSubsystem
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1,085 changes: 1,007 additions & 78 deletions Docs/04-UnrealEngine/7.音频开发.md

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