-
Notifications
You must be signed in to change notification settings - Fork 40
Community Lua Functions
Hey! If you're reading this you're probably looking for a place that a lot of commonly used functions that we all steal borrow of each other. (All in good fun). Note you don't HAVE to use these, and if you have some way to improve them, please feel free to add to it!
MoveTo
This function makes the player fly or walk to a specified location, ensuring the navmesh is ready before proceeding. takes an X, Y, Z, Stop Distance, and Boolean (True/False)
-- needs vnavmesh
function MoveTo(valuex, valuey, valuez, stopdistance, FlyOrWalk)
function MeshCheck()
function Truncate1Dp(num)
return truncate and ("%.1f"):format(num) or num
end
local was_ready = NavIsReady()
if not NavIsReady() then
while not NavIsReady() do
LogInfo("[Debug]Building navmesh, currently at " .. Truncate1Dp(NavBuildProgress() * 100) .. "%")
yield("/wait 1")
local was_ready = NavIsReady()
if was_ready then
LogInfo("[Debug]Navmesh ready!")
end
end
else
LogInfo("[Debug]Navmesh ready!")
end
end
MeshCheck()
if FlyOrWalk then
while GetCharacterCondition(4, false) do
yield("/wait 0.1")
if GetCharacterCondition(27) then
yield("/wait 2")
else
yield('/gaction "mount roulette"')
end
end
if HasFlightUnlocked(GetZoneID()) then
PathfindAndMoveTo(valuex, valuey, valuez, true) -- flying
else
LogInfo("[MoveTo] Can't fly trying to walk.")
PathfindAndMoveTo(valuex, valuey, valuez, false) -- walking
end
else
PathfindAndMoveTo(valuex, valuey, valuez, false) -- walking
end
while ((PathIsRunning() or PathfindInProgress()) and GetDistanceToPoint(valuex, valuey, valuez) > stopdistance) do
yield("/wait 0.3")
end
PathStop()
LogInfo("[MoveTo] Completed")
end
Example usage
MoveTo(-242.07663, -43.815063, 665.1687, 1, true) --Flies to Coordinates
MoveTo(-162.892, 0.922, -30.488, 3, false) --Walks to coordinates
setSNDProperty
Use these Functions to Set or Unset SND Properties
--[[
All the settings you can edit with SetSNDProperty()
CraftLoopFromRecipeNote -- bool
CraftLoopMaxWait -- int
CraftLoopEcho -- bool
MaxTimeoutRetries -- int
NoisyErrors -- bool
BeepFrequency -- int
BeepDuration -- int
BeepCount -- int
UseSNDTargeting -- bool
UseItemStructsVersion -- bool
StopMacroIfActionTimeout -- bool
StopMacroIfItemNotFound -- bool
StopMacroIfCantUseItem -- bool
StopMacroIfTargetNotFound -- bool
StopMacroIfAddonNotFound -- bool
StopMacroIfAddonNotVisible -- bool
--]]
-- Function to set or unset the property
function setSNDProperty(propertyName, value)
local currentValue = GetSNDProperty(propertyName)
if currentValue ~= value then
SetSNDProperty(propertyName, tostring(value))
LogInfo("[SetSNDProperty] " .. propertyName .. " set to " .. tostring(value))
end
end
Example usage
setSNDProperty("UseItemStructsVersion", true)
setSNDProperty("UseSNDTargeting", true)
setSNDProperty("StopMacroIfTargetNotFound", false)
setSNDProperty("StopMacroIfCantUseItem", false)
setSNDProperty("StopMacroIfItemNotFound", false)
setSNDProperty("StopMacroIfAddonNotFound", false)
PlayerTest
Waits Until Player is Ready
-- This function will wait until player is ready can be used in map changes, menu exit waits ex.
function PlayerTest()
repeat
yield("/wait 0.5")
until IsPlayerAvailable()
end
EatFood
Eats Food if you don't have any
function EatFood(FoodKind, StopIfNoFood)
-- Check if the food effect is not active and if using food is enabled
if not HasStatusId(48) and UseFood then
while not HasStatusId(48) and UseFood do
yield("/item " .. FoodKind)
yield("/wait 2")
-- Check if there was an error indicating no food remaining
if GetNodeText("_TextError", 1) == "You do not have that item." and IsAddonVisible("_TextError") then
UseFood = false
LogInfo("[FoodCheck] No food remaining, setting UseFood to false")
-- Stop the script if the flag is set
if StopIfNoFood then
LogInfo("[FoodCheck] StopIfNoFood is true, stopping the script")
yield("/snd stop")
end
break
end
end
LogInfo("[FoodCheck] Completed")
else
LogInfo("[FoodCheck] Already has food status or UseFood is false")
end
end
Example usage
EatFood("Vegetable Soup <HQ>", false) --make sure to have the name of the food IN the "" and <HQ> for HQ food, if set to True will stop script when food runs out.
RandomSpot
Returns a Random X Y Z coordinate from a Variable List. Variable Lists should include 4 pieces of information in them. X value, Y value, Z value, Spot value. The Spot value allows you to use the same List Variable for multiple slots. Included in the code below are three coordinates sets for 3 different spots. When Calling the Function it looks for the value for the spot to pick from.
FishingSpot =
{
{520.7,193.7,-518.1,0}, -- First spot
{521.4,193.3,-522.2,0},
{526.3,192.6,-527.2,0},
{544.6,192.4,-507.8, 1}, -- Second spot
{536.9,192.2,-503.2, 1},
{570.3,189.4,-502.7, 1},
{422.9,-191.2,-300.2, 500} --bailout
}
function RandomSpot(Value)
local availableSpots = {} -- Table to store available spot indices
for i, spot in ipairs(FishingSpot) do
if spot[4] == Value then
table.insert(availableSpots, i)
end
end
if #availableSpots > 0 then
local randomIndex = math.random(1, #availableSpots)
local spotIndex = availableSpots[randomIndex]
local spot = FishingSpot[spotIndex]
local x, y, z = spot[1], spot[2], spot[3]
return x, y, z
else
LogInfo("[Debug]No available spots")
return nil, nil, nil
end
end
Example usage
X, Y, Z = RandomSpot(1) -- Calls a random X, Y, Z Value from the coordinates in the above code from the (2nd spots which is marked with a 1)
NpcRepairMenu
Selects the Named NPC to repair.
function NpcRepairMenu(Name)
while true do
if not NeedsRepair(RepairAmount) then
break
elseif GetTargetName() ~= Name then
yield("/target " .. Name)
yield("/wait 0.1")
elseif IsAddonVisible("SelectIconString") then
yield("/callback SelectIconString true 1")
elseif IsAddonVisible("SelectYesno") then
yield("/callback SelectYesno true 0")
yield("/wait 0.1")
elseif IsAddonVisible("Repair") then
yield("/callback Repair true 0")
else
yield("/interact")
end
yield("/wait 0.3")
end
while IsAddonVisible("Repair") do
yield("/callback Repair true -1")
yield("/wait 0.1")
end
LogInfo("[RepairNpc]Got Repaired by " .. Name .. " .")
end
Example usage
NpcRepairMenu("Mender")
Get Target name
Gets Targets name and returns it to chat
yield("Target Name: "..tostring(GetTargetName()))
Current Zone ID
Gets the Current Zone ID and returns it to chat.
yield("InZone: " .. tostring(GetZoneID()))
Target Position
Gets the Current Targets X Y Z and returns it to chat.
yield("/e ------------------------------------------------------")
x = ("%.1f"):format(GetTargetRawXPos())
y = ("%.1f"):format(GetTargetRawYPos())
z = ("%.1f"):format(GetTargetRawZPos())
yield("/e Target Position: {"..x..","..y..","..z.."}")
yield("/e ------------------------------------------------------")
Players Position
Gets the Players X Y Z and returns it to chat.
yield("/e ------------------------------------------------------")
x = ("%.1f"):format(GetPlayerRawXPos())
y = ("%.1f"):format(GetPlayerRawYPos())
z = ("%.1f"):format(GetPlayerRawZPos())
yield("/e Current Position: {"..x..","..y..","..z.."}")
yield("/e ------------------------------------------------------")