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munificent committed Dec 8, 2013
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30 changes: 30 additions & 0 deletions COPYRIGHT
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This uses the MIT License:

Copyright (c) 2013 Robert Nystrom

Permission is hereby granted, free of charge, to
any person obtaining a copy of this software and
associated documentation files (the "Software"),
to deal in the Software without restriction,
including without limitation the rights to use,
copy, modify, merge, publish, distribute,
sublicense, and/or sell copies of the Software,
and to permit persons to whom the Software is
furnished to do so, subject to the following
conditions:

The above copyright notice and this permission
notice shall be included in all copies or
substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT
WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO
THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO
EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
248 changes: 248 additions & 0 deletions main.c
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#include <stdio.h>
#include <stdlib.h>

#define STACK_MAX 256

typedef enum {
OBJ_INT,
OBJ_PAIR
} ObjectType;

typedef struct sObject {
ObjectType type;
unsigned char marked;

/* The next object in the linked list of heap allocated objects. */
struct sObject* next;

union {
/* OBJ_INT */
int value;

/* OBJ_PAIR */
struct {
struct sObject* head;
struct sObject* tail;
};
};
} Object;

typedef struct {
Object* stack[STACK_MAX];
int stackSize;

/* The first object in the linked list of all objects on the heap. */
Object* firstObject;

/* The total number of currently allocated objects. */
int numObjects;

/* The number of objects required to trigger a GC. */
int maxObjects;
} VM;

void assert(int condition, const char* message) {
if (!condition) {
printf("%s\n", message);
exit(1);
}
}

VM* newVM() {
VM* vm = malloc(sizeof(VM));
vm->stackSize = 0;
vm->firstObject = NULL;
vm->numObjects = 0;
vm->maxObjects = 8;
return vm;
}

void push(VM* vm, Object* value) {
assert(vm->stackSize < STACK_MAX, "Stack overflow!");
vm->stack[vm->stackSize++] = value;
}


Object* pop(VM* vm) {
assert(vm->stackSize > 0, "Stack underflow!");
return vm->stack[--vm->stackSize];
}

void mark(Object* object) {
/* If already marked, we're done. Check this first to avoid recursing
on cycles in the object graph. */
if (object->marked) return;

object->marked = 1;

if (object->type == OBJ_PAIR) {
mark(object->head);
mark(object->tail);
}
}

void markAll(VM* vm)
{
for (int i = 0; i < vm->stackSize; i++) {
mark(vm->stack[i]);
}
}

void sweep(VM* vm)
{
Object** object = &vm->firstObject;
while (*object) {
if (!(*object)->marked) {
/* This object wasn't reached, so remove it from the list and free it. */
Object* unreached = *object;

*object = unreached->next;
free(unreached);

vm->numObjects--;
} else {
/* This object was reached, so unmark it (for the next GC) and move on to
the next. */
(*object)->marked = 0;
object = &(*object)->next;
}
}
}

void gc(VM* vm) {
int numObjects = vm->numObjects;

markAll(vm);
sweep(vm);

vm->maxObjects = vm->numObjects * 2;

printf("Collected %d objects, %d remaining.\n", numObjects - vm->numObjects,
vm->numObjects);
}

Object* newObject(VM* vm, ObjectType type) {
if (vm->numObjects == vm->maxObjects) gc(vm);

Object* object = malloc(sizeof(Object));
object->type = type;
object->next = vm->firstObject;
vm->firstObject = object;
object->marked = 0;

vm->numObjects++;

return object;
}

void pushInt(VM* vm, int intValue) {
Object* object = newObject(vm, OBJ_INT);
object->value = intValue;

push(vm, object);
}

Object* pushPair(VM* vm) {
Object* object = newObject(vm, OBJ_PAIR);
object->tail = pop(vm);
object->head = pop(vm);

push(vm, object);
return object;
}

void objectPrint(Object* object) {
switch (object->type) {
case OBJ_INT:
printf("%d", object->value);
break;

case OBJ_PAIR:
printf("(");
objectPrint(object->head);
printf(", ");
objectPrint(object->tail);
printf(")");
break;
}
}

void test1() {
printf("Test 1: Objects on stack are preserved.\n");
VM* vm = newVM();
pushInt(vm, 1);
pushInt(vm, 2);

gc(vm);
assert(vm->numObjects == 2, "Should have preserved objects.");
}

void test2() {
printf("Test 2: Unreached objects are collected.\n");
VM* vm = newVM();
pushInt(vm, 1);
pushInt(vm, 2);
pop(vm);
pop(vm);

gc(vm);
assert(vm->numObjects == 0, "Should have collected objects.");
}

void test3() {
printf("Test 3: Reach nested objects.\n");
VM* vm = newVM();
pushInt(vm, 1);
pushInt(vm, 2);
pushPair(vm);
pushInt(vm, 3);
pushInt(vm, 4);
pushPair(vm);
pushPair(vm);

gc(vm);
assert(vm->numObjects == 7, "Should have reached objects.");
}

void test4() {
printf("Test 4: Handle cycles.\n");
VM* vm = newVM();
pushInt(vm, 1);
pushInt(vm, 2);
Object* a = pushPair(vm);
pushInt(vm, 3);
pushInt(vm, 4);
Object* b = pushPair(vm);

a->tail = b;
b->tail = a;

gc(vm);
assert(vm->numObjects == 4, "Should have collected objects.");
}

void perfTest() {
printf("Performance Test.\n");
VM* vm = newVM();

for (int i = 0; i < 1000; i++) {
for (int j = 0; j < 20; j++) {
pushInt(vm, i);
}

for (int k = 0; k < 20; k++) {
pop(vm);
}
}
}

int main(int argc, const char * argv[]) {
test1();
test2();
test3();
test4();

perfTest();

return 0;
}

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