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Konfekt / vim-hurl
Forked from fourjay/vim-hurlvim filetype plugin for hurl web testing tool
vim filetype plugin for hurl web testing tool
Debug printf()-style at the speed of light
Konfekt / ranger
Forked from ranger/rangerA VIM-inspired filemanager for the console
[CVPR 2024 Highlight] FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objects
Konfekt / PipeWire-Guide
Forked from mikeroyal/PipeWire-GuidePipeWire Guide. Learn about how PipeWire gives your Linux system a Professional Audio/Video Processing workflow.
Speed up Vim by updating folds only when called-for.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
A simple implementation of a 3D rigid body collision engine with support for cuboid colliders. Built with OGRE.
Godot Engine – Multi-platform 2D and 3D game engine
Unreal Engine Git Source Control Plugin (refactored)
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)
3D FPS game engine with full dynamic lighting and shadows
A game engine with an emphasis on real-time cutting-edge solutions
Linux Kernel Programming, published by Packt
Skylicht Engine is C++ Game Engine based on Irrlicht 3D. And my goal is to create a high-performance and lightweight Game Framework that can seamlessly function on both web and mobile platforms. Th…
a collection of compilers for ready use by Vim's built-in compiler feature (see :help :compiler)
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.…
Open-source, cross-platform, C++ game engine for creating 2D/3D games.