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Juesto/EternalJK

This branch is 733 commits behind eternalcodes/EternalJK:master.

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EternalJK

This fork focuses on the jaPRO integration and Client Engine modifications.

If you have any suggestions or would like to submit a bug report, please post them in issues.

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License

License

OpenJK is licensed under GPLv2 as free software. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt.

For players

Installing and running EternalJK:

  1. Download the latest release.
  2. Extract the file into the Jedi Academy GameData folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData/.
  3. Run eternaljk.x86.exe (Rename to jamp.exe for better steam support)

For Developers

Contributing to EternalJK

  • Fork the OpenJK project on GitHub
  • Add a remote to this fork
  • Create a new branch using this branch and make your changes
  • Send a pull request to upstream (eternalcodes/master)

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Effort to maintain and improve OpenJK

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  • C 75.5%
  • C++ 23.2%
  • ShaderLab 0.5%
  • CMake 0.4%
  • Objective-C 0.4%
  • Shell 0.0%