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Reuse Node
s in Pool
s
#19
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quinnj
reviewed
Apr 21, 2023
quinnj
reviewed
Apr 21, 2023
Co-authored-by: Jacob Quinn <[email protected]>
quinnj
reviewed
Apr 21, 2023
quinnj
reviewed
Apr 21, 2023
@@ -57,13 +75,19 @@ function Base.acquire(f, pool::Pool{K, T}, key=nothing; forcenew::Bool=false, is | |||
forcenew && return f() | |||
# otherwise, check if there's an existing object in the pool to reuse | |||
objs = Base.@lock pool.values get!(() -> ConcurrentStack{T}(), pool.values[], key) | |||
obj = pop!(objs) | |||
while obj !== nothing | |||
prev_node = node = _popnode!(objs) |
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what is this prev_node
for?
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Refactored the pool to not use concurrentstack: #18 |
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This is an idea how to save us allocations for new node in
release
.Pool
s now carry a vector ofNode
s which can be reused.push!
ing to aStack
now also accepts an emptyNode
as a new argument and we introduce a_popnode!
operation that implementspop!
for theStack
and also yields a bufferedNode
from thePool
. This does seem to reduce allocations but is probably not faster (at least it doesn't seem to be from my small experiments)... Would be great to have a proper benchmark we care about to evaluate optimizations like this.