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Merge pull request #3384 from KBVE/beta
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h0lybyte authored Nov 27, 2024
2 parents 78774fc + 432eebc commit 3db64a2
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3 changes: 2 additions & 1 deletion apps/kbve.com/src/content/journal/11-25.mdx
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Expand Up @@ -34,4 +34,5 @@ import { Adsense, Tasks } from '@kbve/astropad';

**Unity**

Updating the unity game and fixing the missing scenes from the game, almost as if ... uhh... I forgot to include the actual game.
Updating the unity game and fixing the missing scenes from the game, almost as if ... uhh... I forgot to include the actual game.
I think there might be a couple ways to improve the performance by lowering the light map and texture.
1 change: 1 addition & 0 deletions packages/kilonet/README.md
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Expand Up @@ -24,6 +24,7 @@ Preparing the Discord build - ETA 12 hours.
Adding new tilemap generator script and fixed some asmdefs.
Triggering another build once more, oh boi, another docker build.
We got the helm chart working and now are preparing for a basic multiplayer game.
The WebGL build is a bit slower and needs some adjustments, starting the test case now.

- [KBVE](https://kbve.com/)
- [RareIcon](https://rareicon.com/)
3 changes: 3 additions & 0 deletions packages/mmextensions/mmextensions/Shaco/GameLifetimeScope.cs
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Expand Up @@ -28,6 +28,9 @@ protected override void Configure(IContainerBuilder builder)

});

// builder.RegisterComponentInNewPrefab(gameManagerPrefab, Lifetime.Scoped).DontDestroyOnLoad();


// Register the EntryPoint for GameManager initialization
builder.RegisterEntryPoint<GameManagerEntryPoint>();
}
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