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Merge pull request #4038 from KBVE/patch-atomic-updating-the-game-not…
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[CI] Merge patch-atomic-updating-the-game-notes-02-20-2025-1740095094 into dev
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h0lybyte authored Feb 20, 2025
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</Steps>

#### Entity

```
Asteroid
Meteor
Comet
```

<Steps>

1. Asteroid
- Large entity that spawns meteors upon destruction.
- Drops stone resources.
- Poolable Entity, can be expanded from the spaceport upgrade.

2. Meteor
- Medium entity that gets created after an asteroid is hit by laser.
- Drops metal resources.
- Moves slowly but despawns after leaving the scene.
- Poolable Entity, increase from 1-3 drop to 5+ as an upgrade from the spaceport.

3. Comet
- Small entity that has a chance to spawn after a meteor is hit by a laser.
- Rare drops like gold and gems but always drops metal.
- Moves quickly and despawns after leaving the scene.
- Poolable Entity, but limited to only max of 5 that drop on the screen, % of drop increases via upgrades from the spaceport.


</Steps>

#### Resource Examples

```
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```

#### Drop Rate

The default drop rate of resources like stone will be 3 to 15, then we can use the space port to transfer the stone into metal.
Furthermore, we could add special asteroids that spawn into the game with bonus resources like gold, gems and metals.

When an asteroid is hit initially, it should break into smaller ones that will include the chance to spawn a rare comet.


### Weapons

The first weapon that we will introduce is the laser for the spaceship, later on we will include a couple more guns, maybe a machine gun type weapon.
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