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docs(journal): updating the daily journal entries.
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h0lybyte committed Nov 10, 2024
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11 changes: 7 additions & 4 deletions apps/kbve.com/src/content/journal/11-08.mdx
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---
title: 'November: 7th'
title: 'November: 8th'
category: Daily
date: 2024-11-07 12:00:00
date: 2024-11-08 12:00:00
client: Self
unsplash: 1721332154373-17e78d19b4a4
img: https://images.unsplash.com/photo-1721332154373-17e78d19b4a4?crop=entropy&cs=srgb&fm=jpg&ixid=MnwzNjM5Nzd8MHwxfHJhbmRvbXx8fHx8fHx8fDE2ODE3NDg2ODY&ixlib=rb-4.0.3&q=85
description: November 7th.
description: November 8th.
tags:
- daily
---
Expand All @@ -27,4 +27,7 @@ import { Adsense, Tasks } from '@kbve/astropad';
**CryptoThrone**

More updates to the crypto throne, including changing the tileset.
We might have to go with a new way of handling the tilesets, I think if we switch out of the static and go with a dynamic?
We might have to go with a new way of handling the tilesets, I think if we switch out of the static and go with a dynamic?
The map chunking is still broken and I am not too sure if I will be able to fix.
Maybe instead of having the chunking done during the loading state, I might have to pre-chunk them ahead of time.
Looking through the different examples, it seems that people use build tools to make a custom json chunkset of the map, which makes sense because javascript is not too powerful.
25 changes: 25 additions & 0 deletions apps/kbve.com/src/content/journal/11-09.mdx
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---
title: 'November: 9th'
category: Daily
date: 2024-11-09 12:00:00
client: Self
unsplash: 1721332154373-17e78d19b4a4
img: https://images.unsplash.com/photo-1721332154373-17e78d19b4a4?crop=entropy&cs=srgb&fm=jpg&ixid=MnwzNjM5Nzd8MHwxfHJhbmRvbXx8fHx8fHx8fDE2ODE3NDg2ODY&ixlib=rb-4.0.3&q=85
description: November 9th.
tags:
- daily
---

import { Adsense, Tasks } from '@kbve/astropad';

## 2024

- 7:30PM

**Unity**

Just finished a great 3 hour session in Unity!
I got a better understanding of the tilemaps, upgraded unity to LTS 6 and made my first sprite animation.
By next week, I want to create at least 3 or 5 new characters for the game.
Now I have to spend most of the day working on the different tilemaps.

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