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Merge branch 'dev' of https://github.com/KBVE/kbve into dev-Summation…
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SummationX committed Feb 22, 2025
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24 changes: 24 additions & 0 deletions apps/kbve/kbve.com/src/content/docs/project/brackeys.mdx
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Expand Up @@ -41,6 +41,22 @@ The theme for the sister jam, hosted by Wild, is `ERASE` and the wild cards are:
* Style Shift - Visuals switch between two art styles.
* Shopaholic - include some kind of shopping mechanism.

#### Submission

- `How does the game fit the theme?`

Nothing can go wrong when you are piloting the ship! We made a game that is similar to Asteroids but the ship does not automatically get destoried.
Our goal was to make an idle space game that you can play anytime you want, without having to pay attention or worry about destruction.
However we did add some challenges and bonuses to the game!

- `What code and assets did you not make from scratch during the jam, if any?`

Code, we used godot and a couple extension examples, like GDExt.
As for the assets, we used several from Kenny.nl, OpenGameArt and itch assets, all of which are listed in our game description.
This includes but not limited to, Auidioknobs from OpenGameArt, Kenny.nl's Space Redux, VOID pack by Foozlecc from Itch, Galaxy Pixel Art by Iftikhar Alam from Vecteezy / IftiStock.com and Pixel Space BG by Norma 2D from Itch.



#### Team

Official Team Sign In Sheet! Make a fork and then a pull request with your name and itch.
Expand Down Expand Up @@ -332,3 +348,11 @@ When an asteroid is hit initially, it should break into smaller ones that will i

The first weapon that we will introduce is the laser for the spaceship, later on we will include a couple more guns, maybe a machine gun type weapon.
Majority of the laser's logic will be stored under `/scripts/laser.gd` and we will not implement any sort of pooling for it yet, that might be something that I will look into later on.


### Heat

Heat management is vital when piloting the ship because once the player goes over the heat, the ship should stop moving.
The movement of the engines and the lasers would stop, thus it acts like an anti-spam.
As for the heat release, we will have a couple keys to help the exhausting of the said heat, but we can go further into that before finishing up the game.

28 changes: 21 additions & 7 deletions apps/kbve/kbve.com/src/content/journal/02-21.mdx
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---
title: 'February: 21'
category: Daily
date: 2024-02-21 12:00:00
date: 2025-02-21 12:00:00
client: Self
unsplash: 1561478908-1ceb3bcc74b6
img: https://images.unsplash.com/photo-1454496522488-7a8e488e8606?crop=entropy&cs=srgb&fm=jpg&ixid=MnwzNjM5Nzd8MHwxfHJhbmRvbXx8fHx8fHx8fDE2ODE3NDg2ODY&ixlib=rb-4.0.3&q=85
Expand All @@ -13,31 +13,45 @@ tags:
## Notes


### 2024
## 2025

### GameJam B13

#### Tickets
- 07:45AM

The brackeys 13 gamejam has been a blast, finally got a better understanding of the godot signals and the way to handle the 2D animations.
However the UI/UX has been crazy, there have been some interesting aspects but also super confusion, some parts of the UI have been driving me crazy.

- 11:40AM

Exhaust has been done, now I need to make some updates on how to call it without it affecting the shield.


## 2024


### Tickets

I feel like a ticket system works well when keeping track of the conflicts, bugs, upgrades, but no one seems to really answer them.
However, I should just keep to myself and continue to answer tickets, even if it means that I am talking to myself? I feel like the premise of the tickets are just to cover yourself.

I should look further into developing out the AI ticket response system but that is still way down the pipeline.


#### NVDA
### NVDA

It will be an interesting earnings call, I am hoping that it wont fall under `$650` but I also do not need it to really go past a `$850`.
The market will swing any away, we shall see!
The whole tech market might even shift based upon the


#### NX
### NX

The pipeline froze a bit earlier during the dev cycle, I believe it might have been because of too many changes before the actions would settle.
I will try to think of a better system to handle the pull and merge requests, ideally one that can help automate the code review to a certain aspect.


#### WASM
### WASM

We were able to get the WASM embed to push into two different folders, one for HerbMail.com, which is a placeholder for the public facing test case.
The other one that I added today is for the next KBVE.com release, both of which are done via NX and a custom shell script.
Expand All @@ -48,7 +62,7 @@ However I am thinking of isolating the tools to their own custom astro file.
This will just make the process of building the tools out easier for other websites too.


#### RSPS
### RSPS

Decided to pickup another account for our adventures! Obviously I will not include the name but we shall see how far we can get with this!

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26 changes: 20 additions & 6 deletions apps/kbve/kbve.com/src/content/journal/02-22.mdx
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---
title: 'February: 22'
category: Daily
date: 2024-02-22 12:00:00
date: 2025-02-22 12:00:00
client: Self
unsplash: 1561478908-1ceb3bcc74b6
img: https://images.unsplash.com/photo-1454496522488-7a8e488e8606?crop=entropy&cs=srgb&fm=jpg&ixid=MnwzNjM5Nzd8MHwxfHJhbmRvbXx8fHx8fHx8fDE2ODE3NDg2ODY&ixlib=rb-4.0.3&q=85
Expand All @@ -12,11 +12,25 @@ tags:

## Notes

## 2025

### 2024
### URF

- 12:43AM

#### ClockWork
Another quick URF game before going back into the programming eco-system.

### B13

- 12:45AM

The next update that I want to make would be for the heat management.


## 2024


### ClockWork

I am looking for another device that is a bit open source and is handheld!

Expand All @@ -25,7 +39,7 @@ It would also not have an x86 but an ARM, so that I could test case egui applica
Granted I do have my mac m1 but I was hoping to have another linux device, probably an ARM ubuntu device, that I could do development work on while I am traveling or outside of my man cave.


#### Date
### Date

The journal entries had to have a time of `12:00:00` because during the parsing, I was getting some wild timezone errors because of it.
The other option was trying to find a way to slip time into the entries but I figured that would cause problems in the future.
Expand All @@ -36,7 +50,7 @@ However, I know myself, I will forget to do that often, oh well.



#### DND
### DND

Time for a DND session!
Today we are going to untap the wine barrel and maybe go into the sewer tunnels.
Expand All @@ -47,7 +61,7 @@ This necklace is based upon the Cloak of Protection but I am thinking it would m
I am here to tank but also not die lmao.


#### Comic
### Comic

After the DND session, I decided to take a break on the flexbox and focus on the grid system within CSS.

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