Skip to content

Commit

Permalink
feat(brackeys): linking the scene to the project.
Browse files Browse the repository at this point in the history
  • Loading branch information
h0lybyte committed Feb 19, 2025
1 parent 3910427 commit bfac0fb
Show file tree
Hide file tree
Showing 2 changed files with 3 additions and 0 deletions.
1 change: 1 addition & 0 deletions apps/gamejam/brackeys/13/project.godot
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,7 @@ config_version=5
[application]

config/name="brackeys13"
run/main_scene="res://scenes/game.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
config/icon="res://icon.svg"

Expand Down
2 changes: 2 additions & 0 deletions apps/kbve/kbve.com/src/content/journal/02-18.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -48,6 +48,8 @@ imaginary world problem - Damn, these reusable workflows on the cloud vm are so

Starting the base foundation for the brackeys game jam, this time around, we will stick with the basic gdscript and avoid calling the rust code until later on.
Once the base game is playable and generic gameloop is done, then we can shift some of the logic over to the rust side.
Under the `scenes` folder, we will try to build the game around just a single scene and rotate out the canvas and ui between the different game modes.
Next, we want to link the `game` to the `project.godot`.

## 2024

Expand Down

0 comments on commit bfac0fb

Please sign in to comment.