This project is still under heavy early development
Parme is a suite of engine agnostic libraries and tools to make it easy to design and manage emission and particles for 2d games.
Currently ParME contains:
- Json based file format for defining behavior or emitters and particles
- Desktop WYSIWYG editor for designing emitters and particle behaviors
- Tools for converting a Parme emission logic file into efficient C# code
- Monogame rendering support
- Advanced integration for the FlatRedBall Engine
In depth documentation can be found here
Branding can be found in the branding folder. Usage guidelines:
- Use the regular versions on light backgrounds
- Use the reverse versions on dark backgrounds
- Use the mark for branding where the full name is unimportant
- Do not stretch, squeeze or recolor the logo
- Avoid using the logo on colorful backgrounds, black or white offers the best readability