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Releases: Kcnarf/d3-voronoi-map

v2.1.1

12 Aug 10:00
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use d3v6 packages
use minimist 1.2.6

v2.1.0

06 Nov 10:12
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Define, export and throw d3VoronoiMapError

Also:

  • fix handleOverweighted1 sometimes gets stuck in an infinite loop (#10)
  • handle overweighted sites when requesting .state() before any tick() (2949a91)

v2.0.1

22 Jan 10:40
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No longer logs in console

v2.0.0

03 Oct 08:43
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d3-voronoi-map is now a simulation (in the same way as d3-force is), and can be used in two ways:

  • live Voronoï map: displays the evolution of the self-organizing Voronoï map; each iteration is displayed, with some delay between iterations so that the animation is appealing to human eyes;
  • static Voronoï map (as v1.x.x does): displays only the final most representative Voronoï map, which is faster than the live use case; intermediate iterations are silently computed, one after each other, without any delay.

v1.2.0

14 Aug 12:55
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Repeatability/reproducibility thought the new prng API, which allow to set a seeded PRNG

v1.1.0

25 Jul 07:33
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  • add a pie-based initial position policy, available through d3.voronoiMapInitialPositionPie(); produces repeatable results
  • random initial position policy now available through d3.voronoiMapInitialPositionRandom()

v1.0.0

15 Jun 14:35
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1.0.0

Custom initial position and initial weight of sites

05 Jun 12:47
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  • Externalize default initial random position of sites (in./initial-position-policies/random.js)
  • Externalize default initial weight of sites (in ./initial-weight-policies/half-average-area.js)
  • Capability to define custom initial position and initial weight of sites

0.0.3

24 Jan 08:29
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License is now BSD-3-Clause (instead of GPL-3.0)

0.0.2

19 Dec 15:15
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first release of 'd3-voronoi-map' (modulized from 'd3-voronoi-treemap')