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Move Window and Gui calls to port game loop (#787)
* Move gui draw calls to be called by ports * move window manager start_frame logic to is_frame_ready * call gfx_end_frame from fast3dwindow * expose handle_events on fast3dwindow * remove dropped frame handling from gfx_pc * Add dedicated draw method to fast3d window to encapsulate all drawing logic as a LUS default
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