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3D Battles & OpenGL (#66)
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***EXECUTE ORDER 66***
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Kermalis authored Jan 17, 2022
1 parent 1662316 commit 2821f2d
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266 changes: 6 additions & 260 deletions .gitignore
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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.

#
# Dumper narcs
PokemonDumper/DumpedData

# PokemonGameEngine's built binary assets
Expand All @@ -12,261 +9,10 @@ PokemonGameEngine/Assets/Pokedata/**/*.bin
PokemonGameEngine/Assets/Script/Scripts.bin
PokemonGameEngine/Assets/Tileset/Animation/Animations.bin

# User-specific files
*.suo
# Other
*.user
*.userosscache
*.sln.docstates

# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs

# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/

# Visual Studio 2015 cache/options directory
.nuke/build.schema.json
.nuke/temp/
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/

# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*

# NUNIT
*.VisualState.xml
TestResult.xml

# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c

# DNX
project.lock.json
project.fragment.lock.json
artifacts/

*_i.c
*_p.c
*_i.h
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc

# Chutzpah Test files
_Chutzpah*

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publish/

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*.[Pp]ublish.xml
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# TODO: Comment the next line if you want to checkin your web deploy settings
# but database connection strings (with potential passwords) will be unencrypted
#*.pubxml
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# NuGet Packages
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!**/packages/build/
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#!**/packages/repositories.config
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*.nuget.props
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rcf/

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AppPackages/
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# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/

# Others
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~$*
*~
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orleans.codegen.cs

# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/

# RIA/Silverlight projects
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# because we have git ;-)
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.paket/paket.exe
paket-files/

# FAKE - F# Make
.fake/

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[Bb]in/
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1 change: 0 additions & 1 deletion .nuke

This file was deleted.

4 changes: 4 additions & 0 deletions .nuke/parameters.json
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@@ -0,0 +1,4 @@
{
"$schema": "./build.schema.json",
"Solution": "PokemonGameEngine.sln"
}
4 changes: 2 additions & 2 deletions MapEditor/Core/Blockset.cs
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Expand Up @@ -42,7 +42,7 @@ public unsafe void Draw(uint* dst, int dstW, int dstH, int x, int y)

public bool Equals(Tile other)
{
return other != null && XFlip == other.XFlip && YFlip == other.YFlip && TilesetTile == other.TilesetTile;
return other is not null && XFlip == other.XFlip && YFlip == other.YFlip && TilesetTile == other.TilesetTile;
}

public void Write(EndianBinaryWriter w)
Expand Down Expand Up @@ -312,7 +312,7 @@ private int GetBitmapHeight()
private bool UpdateBitmapSize()
{
int bmpHeight = GetBitmapHeight();
if (Bitmap == null || Bitmap.PixelSize.Height != bmpHeight)
if (Bitmap is null || Bitmap.PixelSize.Height != bmpHeight)
{
Bitmap?.Dispose();
Bitmap = new WriteableBitmap(new PixelSize(BitmapNumBlocksX * Overworld.Block_NumPixelsX, bmpHeight), new Vector(96, 96), PixelFormat.Rgba8888, AlphaFormat.Premul);
Expand Down
3 changes: 2 additions & 1 deletion MapEditor/Core/Encounter.cs
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
using Kermalis.MapEditor.Util;
using Kermalis.PokemonBattleEngine.Data;
using Kermalis.PokemonBattleEngine.Data.Utils;
using Kermalis.PokemonGameEngine.World;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
Expand Down Expand Up @@ -34,7 +35,7 @@ public Encounter(JToken j)
MaxLevel = j[nameof(MaxLevel)].Value<byte>();
Species = j[nameof(Species)].ReadEnumValue<PBESpecies>();
string strForm = j[nameof(Form)].Value<string>();
if (strForm == null)
if (strForm is null)
{
Form = 0;
}
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2 changes: 1 addition & 1 deletion MapEditor/Core/IdList.cs
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@ internal IdList(string path)
using (StreamReader s = File.OpenText(path))
{
string key;
while ((key = s.ReadLine()) != null)
while ((key = s.ReadLine()) is not null)
{
if (!string.IsNullOrWhiteSpace(key))
{
Expand Down
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