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* add macOS define This fixes building the loader on macOS. With this commit I am able to build the loader on macOS as part of the [openxr rust crate](https://github.com/Ralith/openxrs). I have a fork of [hotham-simulator](https://github.com/leetvr/hotham/wiki/Adding-the-Hotham-Simulator-to-your-development-environment) working locally, allowing complete (albeit basic) openXR development locally on my macbook. * add change fragment
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