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fixes #740 - Added missing ExtTransform support for some textures in AnimationPointer #753

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Original file line number Diff line number Diff line change
Expand Up @@ -12,9 +12,12 @@ public class AnimationPointerData
public ImportValuesConversion importAccessorContentConversion;

public string primaryPath = "";
public string primaryProperty = "";

public AttributeAccessor primaryData;

public string secondaryPath = "";
public string secondaryProperty = "";
public AttributeAccessor secondaryData;
}

Expand Down
141 changes: 82 additions & 59 deletions Runtime/Scripts/Plugins/AnimationPointer/AnimationPointerUtilities.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
using GLTF.Schema;
using GLTF;
using GLTF.Schema;
using UnityEngine;

namespace UnityGLTF.Plugins
Expand All @@ -8,18 +9,21 @@ internal static class AnimationPointerHelpers
private static readonly string[] MATERIAL_PROPERTY_COMPONENTS = {"x", "y", "z", "w"};
private static readonly string[] MATERIAL_COLOR_PROPERTY_COMPONENTS = {"r", "g", "b", "a"};

internal static bool BuildImportMaterialAnimationPointerData(MaterialPropertiesRemapper remapper, Material material,
string gltfProperty, GLTFAccessorAttributeType valueType, out AnimationPointerData pointerData)
internal static bool BuildImportMaterialAnimationPointerData(string pointerPath, MaterialPropertiesRemapper remapper, Material material,
string gltfProperty, AttributeAccessor accessor, out AnimationPointerData pointerData)
{
var valueType = accessor.AccessorId.Value.Type;
pointerData = new AnimationPointerData();
pointerData.primaryPath = pointerPath;
pointerData.primaryData = accessor;

if (!remapper.GetUnityPropertyName(material, gltfProperty, out string unityPropertyName,
out MaterialPointerPropertyMap propertyMap, out bool isSecondaryGltfProperty))
return false;

// e.g. Emission Factor and Emission Color are combined into a single property
if (isSecondaryGltfProperty && propertyMap.CombinePrimaryAndSecondaryOnImport)
return false;

pointerData.primaryProperty = propertyMap.GltfPropertyName;
pointerData.secondaryProperty = propertyMap.GltfSecondaryPropertyName;

if (propertyMap.CombinePrimaryAndSecondaryOnImport)
{
if (propertyMap.CombinePrimaryAndSecondaryDataFunction == null)
Expand All @@ -36,23 +40,31 @@ internal static bool BuildImportMaterialAnimationPointerData(MaterialPropertiesR
valueType = propertyMap.OverrideCombineResultType;
}

if (isSecondaryGltfProperty)
{
pointerData.primaryPath = "";
pointerData.primaryData = null;
pointerData.secondaryPath = pointerPath;
pointerData.secondaryData = accessor;
}

switch (valueType)
{
case GLTFAccessorAttributeType.SCALAR:
pointerData.unityPropertyNames = GetAnimationChannelProperties(unityPropertyName, 1, isSecondaryGltfProperty ? 1 : 0 );
pointerData.importAccessorContentConversion = (data, frame) => MaterialValueConversion(data.primaryData.AccessorContent, frame, primaryComponentCount, propertyMap, pointerDataCopy);
pointerData.importAccessorContentConversion = (data, frame) => MaterialValueConversion(frame, primaryComponentCount, propertyMap, pointerDataCopy);
break;
case GLTFAccessorAttributeType.VEC2:
pointerData.unityPropertyNames = GetAnimationChannelProperties(unityPropertyName, 2, isSecondaryGltfProperty ? 2 : 0);
pointerData.importAccessorContentConversion = (data, frame) => MaterialValueConversion(data.primaryData.AccessorContent, frame, primaryComponentCount, propertyMap, pointerDataCopy);
pointerData.importAccessorContentConversion = (data, frame) => MaterialValueConversion(frame, primaryComponentCount, propertyMap, pointerDataCopy);
break;
case GLTFAccessorAttributeType.VEC3:
pointerData.unityPropertyNames = GetAnimationChannelProperties(unityPropertyName, 3, isColor: propertyMap.IsColor);
pointerData.importAccessorContentConversion = (data, frame) => MaterialValueConversion(data.primaryData.AccessorContent, frame, primaryComponentCount, propertyMap, pointerDataCopy);
pointerData.importAccessorContentConversion = (data, frame) => MaterialValueConversion(frame, primaryComponentCount, propertyMap, pointerDataCopy);
break;
case GLTFAccessorAttributeType.VEC4:
pointerData.unityPropertyNames = GetAnimationChannelProperties(unityPropertyName, 4, isColor: propertyMap.IsColor);
pointerData.importAccessorContentConversion = (data, frame) => MaterialValueConversion(data.primaryData.AccessorContent, frame, primaryComponentCount, propertyMap, pointerDataCopy);
pointerData.importAccessorContentConversion = (data, frame) => MaterialValueConversion(frame, primaryComponentCount, propertyMap, pointerDataCopy);
break;
default:
return false;
Expand Down Expand Up @@ -81,63 +93,72 @@ internal static string[] GetAnimationChannelProperties(string propertyName, int
return result;
}

internal static float[] MaterialValueConversion(NumericArray data, int index, int componentCount, MaterialPointerPropertyMap map, AnimationPointerData pointerData)
internal static float[] MaterialValueConversion(int index, int componentCount, MaterialPointerPropertyMap map, AnimationPointerData pointerData)
{
int resultComponentCount = componentCount;
if (map.CombineComponentResult == MaterialPointerPropertyMap.CombineResultType.Override)
{
resultComponentCount = map.OverrideCombineResultType.ComponentCount();
}
float[] primary = new float[0];
float[] result = new float[resultComponentCount];


switch (componentCount)
if (pointerData.primaryData != null)
{
case 1:
result[0] = data.AsFloats[index];
break;
case 2:
var frameData2 = data.AsFloat2s[index];
result[0] = frameData2.x;
result[1] = frameData2.y;
break;
case 3:
var frameData3 = data.AsFloat3s[index];
if (map.PropertyType == MaterialPointerPropertyMap.PropertyTypeOption.SRGBColor)
{
Color gammaColor = new Color(frameData3.x, frameData3.y, frameData3.z).gamma;
result[0] = gammaColor.r;
result[1] = gammaColor.g;
result[2] = gammaColor.b;
}
else
{
result[0] = frameData3.x;
result[1] = frameData3.y;
result[2] = frameData3.z;
}
break;
case 4:
var frameData4 = data.AsFloat4s[index];
if (map.PropertyType == MaterialPointerPropertyMap.PropertyTypeOption.SRGBColor)
{
Color gammaColor = new Color(frameData4.x, frameData4.y, frameData4.z, frameData4.z).gamma;
result[0] = gammaColor.r;
result[1] = gammaColor.g;
result[2] = gammaColor.b;
result[3] = gammaColor.a;
}
else
{
result[0] = frameData4.x;
result[1] = frameData4.y;
result[2] = frameData4.z;
result[3] = frameData4.w;
}
var primaryData = pointerData.primaryData.AccessorContent;
switch (componentCount)
{
case 1:
primary = new float[1];
primary[0] = primaryData.AsFloats[index];
break;
case 2:
primary = new float[2];
var frameData2 = primaryData.AsFloat2s[index];
primary[0] = frameData2.x;
primary[1] = frameData2.y;
break;
case 3:
primary = new float[3];
var frameData3 = primaryData.AsFloat3s[index];
if (map.PropertyType == MaterialPointerPropertyMap.PropertyTypeOption.SRGBColor)
{
Color gammaColor = new Color(frameData3.x, frameData3.y, frameData3.z).gamma;
primary[0] = gammaColor.r;
primary[1] = gammaColor.g;
primary[2] = gammaColor.b;
}
else
{
primary[0] = frameData3.x;
primary[1] = frameData3.y;
primary[2] = frameData3.z;
}

break;
break;
case 4:
primary = new float[4];
var frameData4 = primaryData.AsFloat4s[index];
if (map.PropertyType == MaterialPointerPropertyMap.PropertyTypeOption.SRGBColor)
{
Color gammaColor = new Color(frameData4.x, frameData4.y, frameData4.z, frameData4.z).gamma;
primary[0] = gammaColor.r;
primary[1] = gammaColor.g;
primary[2] = gammaColor.b;
primary[3] = gammaColor.a;
}
else
{
primary[0] = frameData4.x;
primary[1] = frameData4.y;
primary[2] = frameData4.z;
primary[3] = frameData4.w;
}

break;
}
}


if (map.CombinePrimaryAndSecondaryOnImport && map.CombinePrimaryAndSecondaryDataFunction != null)
{
float[] secondary = new float[0];
Expand All @@ -163,12 +184,14 @@ internal static float[] MaterialValueConversion(NumericArray data, int index, in
secondary = new float[] { s4.x, s4.y, s4.z, s4.w };
break;
default:
return result;
return primary;
}
}

result = map.CombinePrimaryAndSecondaryDataFunction(result, secondary);
result = map.CombinePrimaryAndSecondaryDataFunction(primary, secondary, result.Length);
}
else
result = primary;

return result;
}
Expand Down
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