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Feature
Add support to allow for proper name identifier generation for nodes, nodegraphs, nodegraph inputs, nodegraph outputs, shaders and materials when converting to MaterialX from glTF.
This is done as a pre-process as this allows for proper string based connections to be created during conversion. If done incrementally the target of the connection and the connection string will become mismatched.
Implementation
glTF_graph_create_names
to perform the name generation as a pre-pass.createValidChildName()
API from within the current parent scope.Documentation
Tests
Result: