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Custom semantics in morph targets? #1363
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I would say yes as well; that seems to follow from the requirement that morph target names match the vertex attribute semantics. The requirement should apply to semantics in general, regardless of their use. |
Agreed with Don.
…On Sat, Jun 30, 2018, 8:21 AM Alexey Knyazev ***@***.***> wrote:
@bghgary <https://github.com/bghgary> @emackey
<https://github.com/emackey> any objections?
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<#1363 (comment)>,
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Sounds right to me. |
Oh, the spec also states:
So, morph targets on COLOR and application-specific semantics would not be allowed without an extension. |
It says "supported", not "allowed". As far as I remember, there wasn't any intention to disallow custom attributes in morph targets. Could we check with implementations? |
Ah, I see. three.js will ignore unknown morph target attributes, but the asset will load fine. |
Opened #1464. |
Maybe I'm picking nits here, but how would you define "supported"? If an implementation is allowed but not required to write/read morph targets on application-specific semantics, would an implementation be allowed but not required to write/read morph targets on If the meaning was simply that implementations don't have to support |
Morphed |
So, "supported" is a reference to existing implementations? Maybe we could clarify that, something along the lines of:
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Copying comment (#1464 (comment)) here:
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The spec says:
The spec should be more explicit whether this applies to morph targets (I'd say yes).
/cc @bghgary @donmccurdy @emackey
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