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ScoreSaber Ranking Criteria
Checks for max acceptable effective BPM
By definition from ScoreSaber Ranking Criteria, the speed at which one hand is making a 1/2 precision movement relative to the BPM.
Defined as the distance from the last note to the next note of the same colour.
Defined as the distance from the last swing to the next swing of the same colour.
Validate note beat precision, useful to spot drifted timing that is otherwise imperceptible in editor.
NOTE: this may be fine for the map that contains plenty of high precision placement (such as vocal timing).
ScoreSaber Ranking Criteria
Simply put, look for a slider that has a considerably slow swing, higher min speed allow for a slower swing.
Look for any inline note that contains big rotation changes from the previous cut direction.
Requested by shrado, look for this specific angle.
Example:
Look for pauses in the stream of notes. Need image...
ScoreSaber Ranking Criteria
Hitbox issue where the note is in the follow-through path of an opposite colour note with no sufficient time to clear swing (at least 15ms or 100BPM 1/4 beat precision); does not count for the same snap.
Example:
ScoreSaber Ranking Criteria
ScoreSaber Ranking Criteria
Works similarly like MM double-directional check.
It will attempt to reset if there's a bomb given a certain position.
For dot note, it will attempt to predict direction given previously known direction (only flips direction).
Works similarly like MM vision block check.
Based on difficulty HJD and opinionated time value, uses HJD if it's lower than said value.
Expert+: 100ms - 500ms
Expert: 100ms - 625ms
Hard: 80ms - 750ms
Normal: 50ms - 1000ms
Easy: 25ms - 1200ms
Based on manually set min and max time.
Any suggestion or feedback, let me know on Discord@Kival Evan#5480