You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Moved flightGlobalsIndex patching into the prefab, this fixes the bug, where the game dies before switching to MainMenu
Added the ability to add MeshColliders to the groundscatter objects
Added the ability to get science from groundscatter while on EVA (custom experiments)
Added a .mu loader for meshes
Uniform syntax for curves (in the past, the types "AnimationCurve" and "FloatCurve" didn't used the same syntax, now everything is parsed like FloatCurve (key = 0 1 0 0))
Support for patching LandClasses (HeightColorMap, HeightColorMap2, HeightColorMapNoise, LandControl) and groundscatters
Added a new example for patching LandClasses => RecoloredVall
Added a way to insert custom loading code from a separate plugin