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Move PeakController to the peak_controller_effect plugin
This commit also introduces the usage of ControllerFactory in Controller::create. That's done in order to support dynamic loading of PeakControllers.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,3 +1,8 @@ | ||
INCLUDE(BuildPlugin) | ||
|
||
BUILD_PLUGIN(peakcontrollereffect peak_controller_effect.cpp peak_controller_effect_controls.cpp peak_controller_effect_control_dialog.cpp peak_controller_effect.h peak_controller_effect_controls.h peak_controller_effect_control_dialog.h MOCFILES peak_controller_effect_controls.h peak_controller_effect_control_dialog.h EMBEDDED_RESOURCES artwork.png logo.png) | ||
BUILD_PLUGIN(peakcontrollereffect | ||
peak_controller_effect.cpp peak_controller_effect_controls.cpp | ||
peak_controller_effect_control_dialog.cpp peak_controller_effect.h peak_controller_effect_controls.h | ||
peak_controller_effect_control_dialog.h PeakController.h PeakController.cpp PeakControllerDialog.cpp | ||
MOCFILES peak_controller_effect_controls.h peak_controller_effect_control_dialog.h PeakController.h | ||
EMBEDDED_RESOURCES artwork.png logo.png) |
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