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I believe the recommendation is to use
deleteLater
instead?There was a problem hiding this comment.
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I think
deleteLater
should not always be used but rather in situations where it is needed (some scenarios are listed here). In fact, I think it might even lead to complications when it is used in a context where a direct deletion works as well.Calling
delete
will immediately unlink theMixerChannelView
from it's parent and delete the instance. The link between the parent and the child likely was what lead to the problems where theFader
was repainted without a model. So if we'd calldeleteLater
instead ofdelete
an event for later deletion will be put into the event queue. If there's an event in the queue that will be handled before the deletion event and which leads to a repaint then we'd still run into problem. This is not the case here but it shows thatdeleteLater
might also lead to problems.There was a problem hiding this comment.
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Ideally, the code should be using some RAII mechanism at the highest level for the project tree. Reloading the project would imply deletion of some old
Project
object with a new one, so child objects are not left alive and bugs like this can never happen, but for now this works.Edit: But for the function
refreshDisplay
it would make sense to actually delete the object.