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Don't play anything when no sample is loaded (AFP) #7266

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May 18, 2024
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2 changes: 2 additions & 0 deletions src/core/Sample.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -170,6 +170,8 @@ void Sample::setAllPointFrames(int startFrame, int endFrame, int loopStartFrame,

void Sample::playRaw(sampleFrame* dst, size_t numFrames, const PlaybackState* state, Loop loopMode) const
{
if (m_buffer->size() < 1) { return; }
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@sakertooth sakertooth May 18, 2024

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I think this expresses the intent more clearly, but it's not that much of a big deal.

Suggested change
if (m_buffer->size() < 1) { return; }
if (m_buffer->empty()) { return; }


auto index = state->m_frameIndex;
auto backwards = state->m_backwards;

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