v0.3.0
Version 0.3.0:
Additions
- Added experimental swimming abilities
- Can be enabled with
Settings#enableSwimming
- Automatone will attempt to keep the entity from drowning on the way
- This can be disabled with
Settings#ignoreBreath
- This can be disabled with
- Can be enabled with
Changes
- Some methods and fields have been made available from API:
IPathingBehavior#pathStart
GoalNear#x
/y
/z
RotationUtils#calcRotationFromVec3d
- Avoidance lists can now be externally supplied
Fixes
- Fixed fake players being unable to open doors while pathing
see full changelog here