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Releases: Ladysnake/Automatone

v0.4.1

30 Jul 23:04
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Version 0.4.1:

Fixes

  • Fixed instant crash when a player went below zero in a world with customized height limits
  • Somewhat fixed pathfinding outside of default height limits

see full changelog here

v0.4.0

29 May 17:31
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Version 0.3.7:

Additions

  • Exposed an IBaritone factory to allow controlling other living entities through Automatone

see full changelog here

v0.3.7

26 May 07:45
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Version 0.3.7:

Additions

  • Exposed an IBaritone factory to allow controlling other living entities through Automatone

see full changelog here

v0.3.6

18 May 22:53
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Version 0.3.6:

Fixes

  • Head yaw should not get synchronized properly when a fake player spawns

see full changelog here

v0.3.5

17 May 20:31
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Version 0.3.5:

Changes

  • Automatone no longer comes with a default fake player type - making it usable as a serverside-only

Fixes

  • Fixed a crash when a player stood on a block with a dynamic collision box

see full changelog here

v0.3.4

10 May 12:51
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Version 0.3.4:

  • Hopefully fixed chunk saving error when unloading fake players

see full changelog here

v0.3.3

05 May 13:38
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Version 0.3.3:

Fixes

  • Fixed a crash on dedicated servers (yup, caused by the last fix)
  • Fixed sneaking being reset every tick for all players, preventing sneak interactions
  • Fixed fake players not being properly unloaded with their chunk

see full changelog here

v0.3.2

03 May 19:07
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Version 0.3.2:

Fixes

  • Fixed a crash when a mod tried to create a fake player clientside

see full changelog here

v0.3.1

02 May 20:50
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Version 0.3.1:

Fixes

  • Fixed a crash during world save when a fake player rides another entity

see full changelog here

v0.3.0

01 May 08:46
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Version 0.3.0:

Additions

  • Added experimental swimming abilities
    • Can be enabled with Settings#enableSwimming
    • Automatone will attempt to keep the entity from drowning on the way
      • This can be disabled with Settings#ignoreBreath

Changes

  • Some methods and fields have been made available from API:
    • IPathingBehavior#pathStart
    • GoalNear#x/y/z
    • RotationUtils#calcRotationFromVec3d
  • Avoidance lists can now be externally supplied

Fixes

  • Fixed fake players being unable to open doors while pathing

see full changelog here