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libmipflooding, a Mip Flooding C++ library

C++ implementation of the Mip Flooding algorithm, presented by Sean Feeley at GDC 2019 in the talk Interactive Wind and Vegetation in “God of War”. YouTube

The library will be released very soon, in the meantime, there is a pre-release available in the dev branch.

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C++ implementation of the Mip Flooding algorithm

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