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I've been starting to delve into the custom missions available on TRCustoms and TRLE lately and so far the ones I've tried seem to be working just fine with Tomb1Main except for one tiny thing. Which is only an annoyance not at all game impacting. Here's what I've been doing.. The only issue I've noticed so far aside from having to do a bunch of file manipulation every time I load a new level is that the saves are named as if I'm playing the stock levels. So the first level's save is always named "Caves", etc etc. I'm guessing Tomb1Main is pulling all this info from the json files in the cfg folder. So I guess I have two questions. Is there an easier way to go about loading in custom levels into Tomb1Main and is there a way for it to pull the actual name of the level for the saves aside from editing the json file? |
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I think the only other way you could do this is by contacting the level authors to request updates to their TRLEs to target Tomb1Main - that would have the added benefit of authors testing their levels, but I can't comment on the sort of response you would get. The level names are taken from the gameflow json: there is no other mechanism to do this in Tomb1Main. You could customize the gameflow for each TRLE prior to starting the game. In TRLEs that use tombati, I believe the way authors achieved custom level names was to manually edit the executable in a hex editor e.g. So you could use a similar approach to extract the names prior to playing the game. Note that the names appear in reverse. |
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I think the only other way you could do this is by contacting the level authors to request updates to their TRLEs to target Tomb1Main - that would have the added benefit of authors testing their levels, but I can't comment on the sort of response you would get.
The level names are taken from the gameflow json: there is no other mechanism to do this in Tomb1Main. You could customize the gameflow for each TRLE prior to starting the game. In TRLEs that use tombati, I believe the way authors achieved custom level names was to manually edit the executable in a hex editor e.g.
So you could use a similar approach to extract the names prior to playing the game. Note that the names appear in reve…