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Improve item drop support in line with TR2 #1713
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lahm86
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This allows item drops to be defined in the level data in the same fashion as TR2, so any pickup item that is in the same position as an enemy will be carried by that enemy. The gameflow approach is retained for OG levels, and the provided gameflow setting will default to this. Resolves LostArtefacts#1713.
lahm86
added a commit
to lahm86/TRX
that referenced
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Oct 15, 2024
This allows item drops to be defined in the level data in the same fashion as TR2, so any pickup item that is in the same position as an enemy will be carried by that enemy. The gameflow approach is retained for OG levels, and the provided gameflow setting will default to this. Resolves LostArtefacts#1713.
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lahm86
added a commit
to lahm86/TRX
that referenced
this issue
Oct 15, 2024
This allows item drops to be defined in the level data in the same fashion as TR2, so any pickup item that is in the same position as an enemy will be carried by that enemy. The gameflow approach is retained for OG levels, and the provided gameflow setting will default to this. Resolves LostArtefacts#1713.
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The current approach for defining item drops in the gameflow is well-suited for the original levels, but for custom levels, managing this can be cumbersome. Item numbers change while levels are being developed and so with each change, the gameflow needs to be manually checked and revised.
Continue to offer the gameflow approach for OG, but add an option to enable TR2-style item drops, so that builders need only place the items in the level itself under enemies who should drop them.
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