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Improve item drop support in line with TR2 #1713

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lahm86 opened this issue Oct 15, 2024 · 0 comments · Fixed by #1719
Closed

Improve item drop support in line with TR2 #1713

lahm86 opened this issue Oct 15, 2024 · 0 comments · Fixed by #1719
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Enhancement Improvement of an existing feature TR1

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@lahm86
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lahm86 commented Oct 15, 2024

The current approach for defining item drops in the gameflow is well-suited for the original levels, but for custom levels, managing this can be cumbersome. Item numbers change while levels are being developed and so with each change, the gameflow needs to be manually checked and revised.
Continue to offer the gameflow approach for OG, but add an option to enable TR2-style item drops, so that builders need only place the items in the level itself under enemies who should drop them.

@lahm86 lahm86 added Enhancement Improvement of an existing feature TR1 labels Oct 15, 2024
@lahm86 lahm86 self-assigned this Oct 15, 2024
@lahm86 lahm86 moved this to Ready in TRX Dev tracker Oct 15, 2024
lahm86 added a commit to lahm86/TRX that referenced this issue Oct 15, 2024
This allows item drops to be defined in the level data in the same
fashion as TR2, so any pickup item that is in the same position as an
enemy will be carried by that enemy. The gameflow approach is retained
for OG levels, and the provided gameflow setting will default to this.

Resolves LostArtefacts#1713.
lahm86 added a commit to lahm86/TRX that referenced this issue Oct 15, 2024
This allows item drops to be defined in the level data in the same
fashion as TR2, so any pickup item that is in the same position as an
enemy will be carried by that enemy. The gameflow approach is retained
for OG levels, and the provided gameflow setting will default to this.

Resolves LostArtefacts#1713.
@lahm86 lahm86 moved this from Ready to In review in TRX Dev tracker Oct 15, 2024
lahm86 added a commit to lahm86/TRX that referenced this issue Oct 15, 2024
This allows item drops to be defined in the level data in the same
fashion as TR2, so any pickup item that is in the same position as an
enemy will be carried by that enemy. The gameflow approach is retained
for OG levels, and the provided gameflow setting will default to this.

Resolves LostArtefacts#1713.
@lahm86 lahm86 closed this as completed in 9f4b6fa Oct 16, 2024
@github-project-automation github-project-automation bot moved this from In review to Done in TRX Dev tracker Oct 16, 2024
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