Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add option to make falling blocks deadly #2035

Closed
lahm86 opened this issue Dec 14, 2024 · 0 comments · Fixed by #2037
Closed

Add option to make falling blocks deadly #2035

lahm86 opened this issue Dec 14, 2024 · 0 comments · Fixed by #2037
Assignees
Labels
Feature New functionality TR1

Comments

@lahm86
Copy link
Collaborator

lahm86 commented Dec 14, 2024

If a falling pushblock lands on Lara, it should kill her outright rather than making her clip to the top of it when the floor height is changed. This should be configurable via a gameflow setting.

@lahm86 lahm86 added Feature New functionality TR1 labels Dec 14, 2024
@lahm86 lahm86 self-assigned this Dec 14, 2024
@lahm86 lahm86 moved this to In progress in TRX Dev tracker Dec 14, 2024
lahm86 added a commit to lahm86/TRX that referenced this issue Dec 14, 2024
This makes falling pushblocks more realistic if they land on top of
Lara, killing her outright. We hide Lara's shadow to avoid it
appearing on top of the pushblock, as the floor height change will
continue to operate in case there are active enemies nearby.
Additionally, a camera target item is spawned to prevent issues with
the camera looking into the pushblock at Lara.

Resolves LostArtefacts#2035.
lahm86 added a commit to lahm86/TRX that referenced this issue Dec 14, 2024
This makes falling pushblocks more realistic if they land on top of
Lara, killing her outright. We hide Lara's shadow to avoid it
appearing on top of the pushblock, as the floor height change will
continue to operate in case there are active enemies nearby.
Additionally, a camera target item is spawned to prevent issues with
the camera looking into the pushblock at Lara.

Resolves LostArtefacts#2035.
lahm86 added a commit to lahm86/TRX that referenced this issue Dec 14, 2024
This makes falling pushblocks more realistic if they land on top of
Lara, killing her outright. We hide Lara's shadow to avoid it
appearing on top of the pushblock, as the floor height change will
continue to operate in case there are active enemies nearby.
Additionally, a camera target item is spawned to prevent issues with
the camera looking into the pushblock at Lara.

Resolves LostArtefacts#2035.
lahm86 added a commit to lahm86/TRX that referenced this issue Dec 14, 2024
This makes falling pushblocks more realistic if they land on top of
Lara, killing her outright. We hide Lara's shadow to avoid it
appearing on top of the pushblock, as the floor height change will
continue to operate in case there are active enemies nearby.
Additionally, a camera target item is spawned to prevent issues with
the camera looking into the pushblock at Lara.

Resolves LostArtefacts#2035.
lahm86 added a commit that referenced this issue Dec 14, 2024
This makes falling pushblocks more realistic if they land on top of
Lara, killing her outright. We hide Lara's shadow to avoid it
appearing on top of the pushblock, as the floor height change will
continue to operate in case there are active enemies nearby.
Additionally, a camera target item is spawned to prevent issues with
the camera looking into the pushblock at Lara.

Resolves #2035.
@github-project-automation github-project-automation bot moved this from In progress to Done in TRX Dev tracker Dec 14, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Feature New functionality TR1
Projects
Archived in project
Development

Successfully merging a pull request may close this issue.

1 participant