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OG bug: Lara can void when collecting underwater items #2096

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lahm86 opened this issue Dec 21, 2024 · 2 comments · Fixed by #2128
Closed

OG bug: Lara can void when collecting underwater items #2096

lahm86 opened this issue Dec 21, 2024 · 2 comments · Fixed by #2128
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OG bug A bug in original game TR2

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@lahm86
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lahm86 commented Dec 21, 2024

Void.mp4

I think this can happen in TR1 as well although it's more difficult to reproduce. Needs some further investigation there.

@lahm86 lahm86 added OG bug A bug in original game TR2 labels Dec 21, 2024
@lahm86 lahm86 moved this to Backlog in TRX Dev tracker Dec 21, 2024
@Richard-L
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Richard-L commented Dec 21, 2024

I've only ever experienced this in TR2, at different spots, but I also don't use TR2's swim mechanics in TR1. My hunch is it happens more often if Lara's swim speed is still relatively high as she initiates the pickup. It's almost as if the game doesn't stop her movement and overlaps the pickup, but by the time that's finished she's already moved beyond the level mesh.

@lahm86
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lahm86 commented Dec 21, 2024

Thank, @Richard-L. Yes, it certainly seems like Lara's speed isn't being checked/reset. I think once we find the fix, we can mimic it in TR1 as a safeguard.

@lahm86 lahm86 self-assigned this Dec 27, 2024
@lahm86 lahm86 moved this from Backlog to In progress in TRX Dev tracker Dec 27, 2024
lahm86 added a commit to lahm86/TRX that referenced this issue Dec 27, 2024
Fixes Lara drifting when collecting underwater pickups to avoid pushing
her into walls.

Resolves LostArtefacts#2096.
@rr- rr- linked a pull request Dec 27, 2024 that will close this issue
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lahm86 added a commit that referenced this issue Dec 27, 2024
Fixes Lara drifting when collecting underwater pickups to avoid pushing
her into walls.

Resolves #2096.
@github-project-automation github-project-automation bot moved this from In progress to Done in TRX Dev tracker Dec 27, 2024
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OG bug A bug in original game TR2
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