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This resets the last camera on initialisation to prevent issues when
levels begin with an in-game cutscene and then immediately move to a
fixed camera.
ResolvesLostArtefacts#2129.
Regression since: 0.7
The fixed camera (the one focused on enemies in the courtyard) gets stuck with these steps:
/play 18
The fixed camera gets skipped with these steps:
/play 17
/play 18
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