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Fix underwater tint for software renderer #2067

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merged 1 commit into from
Dec 17, 2024
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@rr- rr- commented Dec 17, 2024

Checklist

  • I have read the coding conventions
  • I have added a changelog entry about what my pull request accomplishes, or it is an internal change

Description

Builds on top of #2065. Resolves #2066.
The tint is applied through a new uniform in the 2D renderer's shader.

@rr- rr- added TRX bug A bug with TRX TR2 labels Dec 17, 2024
@rr- rr- self-assigned this Dec 17, 2024
@rr- rr- requested review from a team as code owners December 17, 2024 18:35
@rr- rr- requested review from lahm86, walkawayy and aredfan and removed request for a team December 17, 2024 18:35
@rr- rr- changed the base branch from develop to tr2-decomp December 17, 2024 18:35
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github-actions bot commented Dec 17, 2024

@rr- rr- force-pushed the issue-2066-swr-uw-tint branch 2 times, most recently from 5cd3f35 to 342fb51 Compare December 17, 2024 22:39
Base automatically changed from tr2-decomp to develop December 17, 2024 22:53
@rr- rr- force-pushed the issue-2066-swr-uw-tint branch from 342fb51 to 120d2ac Compare December 17, 2024 22:54
@rr- rr- merged commit ced2040 into develop Dec 17, 2024
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@rr- rr- deleted the issue-2066-swr-uw-tint branch December 17, 2024 22:54
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TRX bug: software renderer has no underwater tint
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