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TR2: add user controllable FOV #2178
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Download the built assets for this pull request: |
Will try to do more testing after some sleep, but:
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It slightly enlarges the game by using a different height option. I recommend enabling this.
I read this as two questions, re: better UI – yes this is #1615, re: PS1 FOV – why not? But please do try the PCX FOV and LMK if it's different, ideally with screenshots of the title screen. |
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Looks great! Thank you. 👍
I did end up finding an issue after all. It's possible for the
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How do you enable PCX? Did I miss it in the config tool? |
For now, no UI for this – |
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Looks great. My only thought would be to make the pcx setting enabled by default.
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@aredfan @lahm86 fixed. I changed the order of the inventory ring initialization so it'd be good to test its interaction with game music, the spinout sound, and other side effects. |
There's still no table anywhere with all possible console commands is there? I tried a couple and after some failures worked out how to turn PCX on/off. On seems to look like OG? I also tried to set the FOV to 60 like you can in TR1X' config file, but I didn't manage to guess the right console command here. Tbh the console is a little frustrating due to the intended guesswork, and due to it not being possible to type |
Here's all the commands. Looks like the FOV one isn't in there yet though. https://github.com/LostArtefacts/TRX/blob/develop/docs/tr2/COMMANDS.md |
Thanks a lot, that's helpful. |
The command for it is called |
Checklist
Description
I chose to always apply the vertical FOV instead of making it a setting like in TR1. Instead, I included TR2Main's PCX FOV feature. This is primarily important for the inventory ring and cutscenes, which have fixed FOV values that players can't adjust themselves. I've been careful not to break the cutscenes, but it would be helpful to have them reviewed.