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tr1/level: reset static mesh mesh count #2328

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merged 1 commit into from
Jan 18, 2025

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@lahm86 lahm86 commented Jan 18, 2025

Resolves #2309.

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  • I have read the coding conventions
  • I have added a changelog entry about what my pull request accomplishes, or it is an internal change
  • I have added a readme entry about my new feature or OG bug fix, or it is a different change

Description

This ensures that if a static was previously used as an animating sprite (with a negative mesh count) it will be reset to 1 on the next load.

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Julesssss Jules
This ensures that if a static was previously used as an animating
sprite (with a negative mesh count) it will be reset to 1 on the
next load.

Resolves LostArtefacts#2309.
@lahm86 lahm86 added TRX bug A bug with TRX TR1 labels Jan 18, 2025
@lahm86 lahm86 self-assigned this Jan 18, 2025
@lahm86 lahm86 requested review from a team as code owners January 18, 2025 09:53
@lahm86 lahm86 requested review from rr-, walkawayy and aredfan and removed request for a team January 18, 2025 09:53
@lahm86 lahm86 merged commit d44804d into LostArtefacts:develop Jan 18, 2025
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@lahm86 lahm86 deleted the issue-2309-reset-meshes branch January 18, 2025 11:23
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Successfully merging this pull request may close these issues.

TR1X Bug: Item and Ammo counter digit values between 2-5 are bugged when 'Fix sprite animations' is enabled
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