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Adds initial support for the Direct3D11 API. Capture and replay are stable, but trimming is not currently supported.
The existing D3D code generators were updated to generate D3D11 code along with the existing D3D12 and DXGI related code, which results in most of the D3D11 code being appended to the same files containing the D3D12 and DXGI code. I thought it would be better to let the project developers determine how to best reorganize and rename the existing files, rather than attempt to do it as part of this submission.