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Remove bounty cap, and min bounty is 12 #1361

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farooqkz
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@farooqkz farooqkz commented Dec 2, 2024

  • This PR has been tested locally

There has been two popular suggestions:

@LoneWolfHT
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Testing can be skipped if we wait until a ranked reset

@AnonomousAccount
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if there is no player whose bounty is worth 12, then no bounty should be called

@mrtechtroid
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@farooqkz Bounties certainly need a cap. Because scores currently dont have a max cap. Generally a high score giving player is also bountied, if either one is not having a max limit, it will cause an over inflation of scores.

@farooqkz
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farooqkz commented Dec 3, 2024

over

Good points! But remember that bounty choosing is random. A player with high KD than the others has a higher chance of being selected. Nevertheless, others have got a chance, too. So I think this kinda solves it?

I generally don't like the idea of putting a cap. But maybe the higher the KD, the lower the score growth rate? Like if you twice the KD, the given score is not becoming twice.

if there is no player whose bounty is worth 12, then no bounty should be called

I highly agree! @LoneWolfHT opinion?

@mrtechtroid
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mrtechtroid commented Dec 7, 2024

Bountys added by the game itself makes lesser sense. Bounties should generally be set by players to incentivise their team to kill someone.

Now that even if server is putting the bounty,

Currently heres how score calculation and bounty calculation works, (with the current proposal)
Score
math.round(7kdflag_multiplier)
Bounty
math.round(7*kd)

Its the exact same thing, no change.
At the bestcase scenario of players they would get 3x the score. This will most likely end up causing a overinflation of scores, where new players will keep inflating a few pros current kds and those pros will kill each other up, and will end up getting much much more score, than they deserve. There needs to be some kind of change on how either score system works or the bounty system.

Aditionally bounties should account for medics also, who heal a lot of players.

@farooqkz
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farooqkz commented Dec 8, 2024

Bountys added by the game itself makes lesser sense. Bounties should generally be set by players to incentivise their team to kill someone.

Now that even if server is putting the bounty,

Currently heres how score calculation and bounty calculation works, (with the current proposal) Score math.round(7_kd_flag_multiplier) Bounty math.round(7*kd)

Its the exact same thing, no change. At the bestcase scenario of players they would get 3x the score. This will most likely end up causing a overinflation of scores, where new players will keep inflating a few pros current kds and those pros will kill each other up, and will end up getting much much more score, than they deserve. There needs to be some kind of change on how either score system works or the bounty system.

Aditionally bounties should account for medics also, who heal a lot of players.

Let's just wait and see how the logs will show.

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