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Remove bounty cap, and min bounty is 12 #1361
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Testing can be skipped if we wait until a ranked reset |
if there is no player whose bounty is worth 12, then no bounty should be called |
@farooqkz Bounties certainly need a cap. Because scores currently dont have a max cap. Generally a high score giving player is also bountied, if either one is not having a max limit, it will cause an over inflation of scores. |
Good points! But remember that bounty choosing is random. A player with high KD than the others has a higher chance of being selected. Nevertheless, others have got a chance, too. So I think this kinda solves it? I generally don't like the idea of putting a cap. But maybe the higher the KD, the lower the score growth rate? Like if you twice the KD, the given score is not becoming twice.
I highly agree! @LoneWolfHT opinion? |
Bountys added by the game itself makes lesser sense. Bounties should generally be set by players to incentivise their team to kill someone. Now that even if server is putting the bounty, Currently heres how score calculation and bounty calculation works, (with the current proposal) Its the exact same thing, no change. Aditionally bounties should account for medics also, who heal a lot of players. |
Let's just wait and see how the logs will show. |
There has been two popular suggestions: