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# Xcode | ||
.DS_Store | ||
*/build/* | ||
*.pbxuser | ||
!default.pbxuser | ||
*.mode1v3 | ||
!default.mode1v3 | ||
*.mode2v3 | ||
!default.mode2v3 | ||
*.perspectivev3 | ||
!default.perspectivev3 | ||
xcuserdata | ||
profile | ||
*.moved-aside | ||
DerivedData | ||
.idea/ | ||
*.hmap | ||
*.xccheckout | ||
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#CocoaPods | ||
Pods |
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{ | ||
"configuration_format_version": 2, | ||
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"default_target": {"project": "GameOfLifeTutorial", "project_config": "Release", "target": "GameOfLifeTutorial"}, | ||
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// Dictionary of global configuration parameters. | ||
// These parameters are not taken from the xcode project, | ||
// so they need to be supplied by the user. | ||
"config": { | ||
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// A short name to identify the application. | ||
// Used to decide the APK filename, but not shown | ||
// anywhere in the app. | ||
// "APPLICATION_NAME": "", | ||
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// The name of the application to display in the launcher | ||
// "APPLICATION_FULL_NAME": "", | ||
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// The unique identifier for the application. | ||
// Normally this is in reverse DNS notation, e.g., | ||
// "com.apportable.Spin" | ||
// "APPLICATION_IDENTIFIER": "", | ||
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// Short version name for the app, e.g., "1.0" | ||
// "SHORT_VERSION": "", | ||
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// A list of features needed on the target platform. | ||
// Common features include: | ||
// "accelerometer" | ||
// "access_network_state" | ||
// "access_wifi_state" | ||
// "atc_slow_surface" | ||
// "billing" | ||
// "c2dm_receive" | ||
// "check_license" | ||
// "get_accounts" | ||
// "large_heap" | ||
// "large_heap" | ||
// "live_wallpaper" | ||
// "multitouch" | ||
// "multitouch_distinct" | ||
// "multitouch_jazzhand" | ||
// "NFC" | ||
// "no_internet" | ||
// "notifications" | ||
// "opengles2" | ||
// "portrait" | ||
// "prefer_external_storage" | ||
// "read_phone_state" | ||
// "stencil_buffer" | ||
// "touch_filter_move" | ||
// "touchscreen" | ||
// "true_color" | ||
// "vibrate" | ||
// "wake_lock" | ||
// "write_external_storage" | ||
// "write_settings" | ||
// "xperia" | ||
"FEATURES": ["opengles2"], | ||
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// Preferred way of handling URLs in the code. | ||
// Leave it null for most cases. | ||
//"URL_SCHEME": null, | ||
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// Key to receive remote notifications on the device. | ||
//"REMOTE_NOTIFICATION_KEY": "", | ||
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// The method for adjusting the splash screen (Default.png) | ||
// to fit the native device resolution. Options are: | ||
// "aspect_fill" | ||
// "aspect_fit" | ||
// "letterbox" (the default) | ||
// "native" | ||
// "stretch" | ||
//"SPLASH_SCREEN_TYPE": "letterbox", | ||
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// Path to the image to use for the app's icon. | ||
// Usually something like "./Icon.png". | ||
// "ICON": "", | ||
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// A regular expression to determine which assets | ||
// should be compressed when building the final app. | ||
// By default, text assets are not compressed. Use | ||
// this to compress certain text assets. For example, | ||
// ".*.plist$" will cause all files ending in ".plist" | ||
// to be compressed. | ||
//"COMPRESSED_ASSETS_PATTERN": "", | ||
//"UNCOMPRESSED_ASSETS_PATTERN": "", | ||
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// Automatically convert audio to oggs. Defaults to true. | ||
// Can be configured per file with add params and "convert" | ||
// field or with the "CONVERTABLE_AUDIO_EXTENSIONS" flag. | ||
//"CONVERT_AUDIO": false, | ||
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// Comma-separated list of file extensions that are safe to convert to OGGs | ||
//"CONVERTABLE_AUDIO_EXTENSIONS": ".mp3,.wav,.caf,.m4a", | ||
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// Compress PNGs with pngcrush. Defaults to true. | ||
//"COMPRESS_PNGS": false, | ||
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// This will cache all converted assets (pngs, oggs, etc) | ||
// into the approj directory. This is useful if you want to | ||
// persist the changes across builds or check them in source | ||
// control so they are uses by Linux based builders. Note that | ||
// if you disable this, your final build params file will contain | ||
// absolute paths and should not be checked in. | ||
// Defaults to true. | ||
//"STORE_ASSESTS_IN_APPROJ": false, | ||
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// ICU_CONFIGS specifies the ICU (International Components for Unicode) database for the project | ||
// The default is "normal" which meets the needs of most apps using NS Format classes and/or localization | ||
// "full" will specify a complete database | ||
// "none" will specify no database. Be careful - It's not always intutitive when Foundation depends upon ICU | ||
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// The normal table is 2762244 bytes compressed and 8622768 uncompressed | ||
// The full table is 8396438 bytes compressed and 20775168 uncompressed | ||
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// You can also configure and build your own ICU table at http://apps.icu-project.org/datacustom/ICUData50.html | ||
// Add it to the "add_params" "assets" section and specify the path to ICU_CONFIG | ||
// For example TBD | ||
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"ICU_CONFIG" : "normal", | ||
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//Manifest extras | ||
//A list of .xml files that contain snippets to be included in AndroidManifest.xml | ||
//inside the <manifest>, <activity> and <application> tags respectively. | ||
//"MANIFEST_EXTRAS": [], | ||
//"ACTIVITY_MANIFEST_EXTRAS": [], | ||
//"APPLICATION_MANIFEST_EXTRAS": [], | ||
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// Advanced Options | ||
//"NOTIFICATION_ICON":"", | ||
//"TEMPLATE_VALUES":{}, | ||
//"OGGENC_OPTIONS":"", | ||
//"AFCONVERT_OPTIONS":"", | ||
//"PNGCRUSH_OPTIONS":"", | ||
//"MIN_SDK": 9, | ||
//"C2DM_SENDER": "", | ||
//"HARDWARE_ACCELERATED": "", | ||
//"NFC_SCHEME": "", | ||
//"MPMETRICS_API_KEY": "", | ||
//"RENAME_TARGET": true, | ||
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}, | ||
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// Sometimes header include path ordering matters. If so, put the ordering constraints into this | ||
// array. For example, if "./foo" has to come before "./bar", you would put: | ||
// ["./foo", "./bar"] | ||
// Note that "./some_other_include_path" doesn't appear in the list, since its order doesn't matter. | ||
// You can also specify "*", which matches everything not already constrained. This lets you put | ||
// particular paths at the beginning or end of the list. For example, ["./foo", "*", "./bar"]. | ||
"header_ordering_constraints": [], | ||
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// Edit this section to add and replace files and parameters to the generated settings for this project. | ||
// If the generated settings for a particular file are incorrect, simply add it here with the settings | ||
// you need and the final build parameters will only included the version specified here. | ||
"add_params": { | ||
// A list of pch files to -include. | ||
// PCH files can be either a string, e.g., "./MyApp-Prefix.pch", | ||
// or a dictionary specifying the pch and the environment where | ||
// it should be used, e.g., | ||
// {"pch": "./prefix-android.pch", "env": {"TARGET_OS": "android"}} | ||
"pchs": [], | ||
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// A list of header search paths | ||
// e.g. "./External/facebook-sdk/include" | ||
"header_paths": [], | ||
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// A list of global compile flags for the project. | ||
// Flags can be either a string, e.g. "-Werror-shadow", | ||
// or a dictionary specifying the flag and the environment | ||
// that it should be used in, e.g., | ||
// {"flag": "-fstack-protector", "env": {"TARGET_OS": "android"}} | ||
"flags": [], | ||
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// A dictionary of global compiler definitions for the project. | ||
// Defines can be a simple key-value pair, e.g., "DEBUG": 1, | ||
// or the value can be a dictionary specifying the value and the | ||
// environment that it should be used in, e.g., | ||
// "SOME_DEFINE": {"value": "\"yep its building on android\"", "env": {"TARGET_OS": "android"}} | ||
"defines": {}, | ||
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// A list of dependencies. Typically these correspond to | ||
// frameworks in the xcode project. | ||
"deps": [], | ||
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// A list of source files (e.g. .m, .mm, .c, .cc, and .cpp) files to build. | ||
// Source files can be a string, e.g. "./main.c", or a dictionary specifying | ||
// the file, any special flags, any defines, and the environment | ||
// where it should be compiled, e.g., | ||
// {"source": "./PngImageLoader.m", "flags": ["-fstack-protector"], "defines": {"PNG": 1}, "env": {"TARGET_TEXTURE_FMT": "png"}} | ||
"sources": [], | ||
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// A list of glob inclusion filters for additional files. | ||
// This can also be used to replace flags on multiple files. | ||
// e.g. {"source":"./Server/Level_[0-9].m","flags": ["-fno-objc-arc"], "defines": {"NDEBUG": 1}} | ||
"sources_glob":[], | ||
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// A list of assets to package with the application. | ||
// Assets can be either a string, e.g., "./Info.plist", | ||
// or a dictionary specifying the asset and the target path it should be written to | ||
// in the app, and the environment it should be included with, e.g., | ||
// {"asset": "./Resources/cube_texture.pvr.ccz", "target": "Bundled Resources/", "env": {"TARGET_TEXTURE_FMT": "pvr"}} | ||
// or a dictionary like above, but instead specifying the full target file name | ||
// for the asset, e.g., | ||
// {"asset": "./Resources/cube_texture.pvr.ccz", "target": "Bundled Resources/cube_texture.pvr.gz", "env": {"TARGET_TEXTURE_FMT": "pvr"}} | ||
"assets": [], | ||
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// A list of Info.plist files. The first one in the list will be the one we consider the main Info.plist. | ||
"infoplists": [], | ||
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//A list of specific java sources file to compile | ||
"java_sources": [], | ||
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//A list of the java root source directories | ||
"java_sourcepaths": [], | ||
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//A list of java Librarys (jars) | ||
"java_libs": [], | ||
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//A list of java resource directories | ||
"java_res_dirs": [], | ||
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//A list of libs to include with the APK | ||
"libs":[], | ||
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//Additional linker (ld) flags. | ||
"link_flags":[], | ||
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//Sub projects | ||
"modules": [], | ||
}, | ||
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// Edit this section to remove files and parameters from the generated #{$build_params_file} for this project. | ||
// For this section, only specify the file name as a string in the cases where you could normally | ||
// also specify an array or a dictionary. To override the generated settings for a particular | ||
// file, simply add it to the "add_params" list above with the settings you want. | ||
"remove_params": { | ||
// A list of pch files to remove from -include. | ||
// PCH files can be either a string, e.g., "./MyApp-Prefix.pch", | ||
// or a dictionary specifying the pch and the environment where | ||
// it should be used, e.g., | ||
// {"pch": "./prefix-android.pch", "env": {"TARGET_OS": "android"}} | ||
"pchs": [], | ||
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// A list of header search paths. | ||
// e.g. "./External/facebook-sdk/include" | ||
"header_paths": [], | ||
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// A list of global compile flags for the project. | ||
// Flags can be either a string, e.g. "-Werror-shadow", | ||
// or a dictionary specifying the flag and the environment | ||
// that it should be used in, e.g., | ||
// {"flag": "-fstack-protector", "env": {"TARGET_OS": "android"}} | ||
"flags": [], | ||
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// A dictionary of global compiler definitions for the project. | ||
// Defines can be a simple key-value pair, e.g., "DEBUG": 1, | ||
// or the value can be a dictionary specifying the value and the | ||
// environment that it should be used in, e.g., | ||
// "SOME_DEFINE": {"value": "\"yep its building on android\"", "env": {"TARGET_OS": "android"}} | ||
"defines": {}, | ||
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// A list of dependencies. Typically these correspond to | ||
// frameworks in the xcode project. | ||
"deps": [], | ||
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// A list of source files (e.g. .m, .mm, .c, .cc, and .cpp) files to remove from the build. | ||
// e.g. "./External/Reachabilty/Reachability.m" | ||
"sources": [], | ||
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// A list of glob removal filters to filter out source files. | ||
// e.g. "./Server/Level_[0-9].m" | ||
"sources_glob":[], | ||
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// A list of assets to package with the application. | ||
// Assets can be either a string, e.g., "./Info.plist", | ||
// a dictionary specifying the asset, the target path it should be written to | ||
// in the app, and the environment it should be included with, e.g., | ||
// {"asset": "./Resources/cube_texture.pvr.ccz", "target_path": "Bundled Resources/", "env": {"TARGET_TEXTURE_FMT": "pvr"}} | ||
// or a dictionary like above, but instead specifying the full target file name | ||
// for the asset, e.g., | ||
// {"asset": "./Resources/cube_texture.pvr.ccz", "target_file": "Bundled Resources/cube_texture.pvr.gz", "env": {"TARGET_TEXTURE_FMT": "pvr"}} | ||
"assets": [], | ||
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// A list of Info.plist files. The first one in the list will be the one we consider the main Info.plist. | ||
"infoplists": [], | ||
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//A list of specific java sources file to compile | ||
"java_sources": [], | ||
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//A list of the java root source directories | ||
"java_sourcepaths": [], | ||
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//A list of java Librarys (jars) | ||
"java_libs": [], | ||
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//A list of java resource directories | ||
"java_res_dirs": [], | ||
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//A list of libs to include with the APK | ||
"libs":[], | ||
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//Additional linker (ld) flags. | ||
"link_flags":[], | ||
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//Sub projects | ||
"modules": [], | ||
} | ||
} |
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