simple gomoku engine written in Rust
uses AlphaBeta pruning and caching with zobrist hashing
TODO: iterative deepening
gomoku <player> <depth> [start]
- player - which symbol should engine play as ('x' or 'o')
- depth - how many plies in future should the engine look
- start - should the engine be first player ('true' or 'false')
reads from stdin in format x,y
gomoku <player> <depth> debug <path-to-input-file>
- player - which symbol should engine play as ('x' or 'o')
- depth - how many plies in future should the engine look
- path-to-input-file - path to file in specified format
evaluates single positions and returns its move
input file example:
---------
---------
---x-----
---xoo---
----xo---
---xxxo--
------oo-
--------x
---------