Releases: ManlyMarco/FPSCounter
FPS Counter v3.1
Changelog
- Added GC memory usage change per second (Useful for debugging causes of random stutter)
- Greatly reduced generated garbage (When idling can go down to 0; Big thanks to @Kein for working on this)
- Slight performance improvement thanks to the above
FPS Counter v3.0
Changelog
- Added monitoring of memory statistics (useful for seeing abnormal memory usage that can cause lag/stutters)
- Added monitoring of GC collection counts (if supported, only works in very recent Unity versions)
- Fixed changing the show slow plugins setting not working until the whole counter was restarted
- Fixed unpatching too much when disabling plugin counter (could partially break some plugins)
You can support development of this and other plugins through patreon.
FPS Counter v2.2
Changelog
- Added setting to show/hide detailed frame time stats (@VictorienXP)
- Minor performance improvements and refactoring
You can support development of this and other plugins through patreon.
FPS Counter v2.1.1
Changelog
- Fixed some plugins not being counted if the counter is turned on startup
- Updated config code to BepInEx 5.0
You can support development of this and other plugins through patreon.
FPS Counter v2.1
Changelog
- Performance improvement when collecting plugin timings
- Fixed plugin hooks being active when counter is disabled, lowering FPS
- Use nuget for references and clean up build settings
You can support development of this and other plugins through patreon.
FPS Counter v2.0 Version for BepInEx 5.0
This is a major update to the plugin. It now:
- measures FPS timings more accurately
- measures time spent in each of the steps Unity takes in order to render a frame (e.g. how long all Update methods took to run collectively)
- measures time spent in each of the installed BepInEx plugins (easy to see performance hogs)
By default to enable press U + LeftShift. To change settings either use a nightly build of ConfigurationManager, or edit the config file in bepinex\config (have to run the game at least once to generate it).
FPS Counter v1.3
Changes
- Added outline display option
- Mostly prevent minimum FPS from always being close to 0 after a scene change
- Code cleanup
FPS Counter v1.2
Uses the new configuration manager from BepInEx plugins, properly saves settings, better reacts to changes in window size. Changed default hotkey to Shift+U.
Unlike previous releases, this release needs latest BepInEx plugins installed to work.