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Fat Man now added after sleep depriving model shading issues, which turned out to be the fault of Forge's older shading pipeline. Enable the experimental one in the forge-client config. Detonator added for... detonating. Returns unique messages for different errors. Fat Man Kit added for quickly getting all components necessary for detonation. Colors actually get generated and the implementation is not going to become a huge ugly file when the project grows. Gradle updated: 7.1 -> 7.2 Kotlin updated: 1.5.21 -> 1.5.30 Slightly improved Java interoperability, in case anyone will ever use the API.
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distributionBase=GRADLE_USER_HOME | ||
distributionPath=wrapper/dists | ||
distributionUrl=https\://services.gradle.org/distributions/gradle-7.1-bin.zip | ||
distributionUrl=https\://services.gradle.org/distributions/gradle-7.2-bin.zip | ||
zipStoreBase=GRADLE_USER_HOME | ||
zipStorePath=wrapper/dists |
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@@ -72,7 +72,7 @@ case "`uname`" in | |
Darwin* ) | ||
darwin=true | ||
;; | ||
MINGW* ) | ||
MSYS* | MINGW* ) | ||
msys=true | ||
;; | ||
NONSTOP* ) | ||
|
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src/generated/resources/assets/nucleartech/blockstates/fat_man.json
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